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Steam News2 February 20265mo ago

Update v1.5.0

The new v1.5.0 update for Minigame Game brings both major new gameplay features, visual flare, as well as minor bug fixes and improvements! The biggest and most requested feature being - players can now crouch!

Full notes

Full Minigame Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions7 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Server
addedThe new v1.5.0 update for Minigame Game brings both major new gameplay features, visual flare, as well as minor bug fixes and improvements! The biggest and most requested feature being - players can now crouch! We've added in ducking (along with a beautiful not at all janky ducking animation) so that players can now dodge bullets and crouch under those incoming projectiles! Crouching defaults to LeftCTRL but it can be rebound in the settings menu for both keyboard and controller.
changedIn addition to crouching, Minigame Game now has decals! Bullets, explosives, and various projectiles throughout the minigames will now leave behind a decal/impact where they hit. This includes even on physics objects! These impacts are synced (and resynced to joining players) so that your friends can always admire your bullet hole art!
changedAlong with the above changes, we also have more additions, bug fixes, and improvements! See the patch notes below for more information.
addedNew Additions:
addedAdded in replicated bullet, projectile, and various hit/impact decals
addedPlayers can now crouch! Added in new crouching animations, supporting gameplay logic, increased weapon accuracy, and lowered movement speed while ducking

Minigame Game changes

addedThe new v1.5.0 update for Minigame Game brings both major new gameplay features, visual flare, as well as minor bug fixes and improvements! The biggest and most requested feature being - players can now crouch! We've added in ducking (along with a beautiful not at all janky ducking animation) so that players can now dodge bullets and crouch under those incoming projectiles! Crouching defaults to LeftCTRL but it can be rebound in the settings menu for both keyboard and controller.
changedIn addition to crouching, Minigame Game now has decals! Bullets, explosives, and various projectiles throughout the minigames will now leave behind a decal/impact where they hit. This includes even on physics objects! These impacts are synced (and resynced to joining players) so that your friends can always admire your bullet hole art!
changedAlong with the above changes, we also have more additions, bug fixes, and improvements! See the patch notes below for more information.
addedNew Additions:
addedAdded in replicated bullet, projectile, and various hit/impact decals

The new v1.5.0 update for Minigame Game brings both major new gameplay features, visual flare, as well as minor bug fixes and improvements! The biggest and most requested feature being - players can now crouch! We've added in ducking (along with a beautiful not at all janky ducking animation) so that players can now dodge bullets and crouch under those incoming projectiles! Crouching defaults to LeftCTRL but it can be rebound in the settings menu for both keyboard and controller.

In addition to crouching, Minigame Game now has decals! Bullets, explosives, and various projectiles throughout the minigames will now leave behind a decal/impact where they hit. This includes even on physics objects! These impacts are synced (and resynced to joining players) so that your friends can always admire your bullet hole art!

Along with the above changes, we also have more additions, bug fixes, and improvements! See the patch notes below for more information.

------------------

Version v1.5.0 Patch Notes:

New Additions:

  • Added in replicated bullet, projectile, and various hit/impact decals

  • Players can now crouch! Added in new crouching animations, supporting gameplay logic, increased weapon accuracy, and lowered movement speed while ducking

  • The news blurb at the bottom of the in-game menu now actually pulls news from us rather than just using static text

  • Players and AI will now leave behind blood decals when hit. These will quickly fade out to prevent the minigames from becoming a horror show

Bug Fixes & Improvements:

  • Further adjusted the 'hit slow-down' that occurs when a melee hit makes contact to be a bit more 'impactful'

  • Fixed a bug where the player's recoil could be reset due to the server rewinding/disagreeing with a shot

  • Fixed a few rare instances of physics objects having a different scale on the server/host than it did on the client

  • Reworked the first-person viewsway to fix instances where it could visibly stutter when playing with low frame rates

  • Minor AI navigation improvements

  • The Official Minigame Game Dedicated Servers will no longer wait in the lobby for a player to join and instead have the bots fight in a never-ending battle of minigames waiting for any player to join and hop into the fray immediately

Source

Steam News / 2 February 2026

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