Full notes
Full Minigame Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Server
Minigame Game changes
The new v1.5.0 update for Minigame Game brings both major new gameplay features, visual flare, as well as minor bug fixes and improvements! The biggest and most requested feature being - players can now crouch! We've added in ducking (along with a beautiful not at all janky ducking animation) so that players can now dodge bullets and crouch under those incoming projectiles! Crouching defaults to LeftCTRL but it can be rebound in the settings menu for both keyboard and controller.
In addition to crouching, Minigame Game now has decals! Bullets, explosives, and various projectiles throughout the minigames will now leave behind a decal/impact where they hit. This includes even on physics objects! These impacts are synced (and resynced to joining players) so that your friends can always admire your bullet hole art!
Along with the above changes, we also have more additions, bug fixes, and improvements! See the patch notes below for more information.
------------------
Version v1.5.0 Patch Notes:
New Additions:
Added in replicated bullet, projectile, and various hit/impact decals
Players can now crouch! Added in new crouching animations, supporting gameplay logic, increased weapon accuracy, and lowered movement speed while ducking
The news blurb at the bottom of the in-game menu now actually pulls news from us rather than just using static text
Players and AI will now leave behind blood decals when hit. These will quickly fade out to prevent the minigames from becoming a horror show
Bug Fixes & Improvements:
Further adjusted the 'hit slow-down' that occurs when a melee hit makes contact to be a bit more 'impactful'
Fixed a bug where the player's recoil could be reset due to the server rewinding/disagreeing with a shot
Fixed a few rare instances of physics objects having a different scale on the server/host than it did on the client
Reworked the first-person viewsway to fix instances where it could visibly stutter when playing with low frame rates
Minor AI navigation improvements
The Official Minigame Game Dedicated Servers will no longer wait in the lobby for a player to join and instead have the bots fight in a never-ending battle of minigames waiting for any player to join and hop into the fray immediately
Source
Changelog.gg summarizes and formats this update. How we read updates.
