The new v0.9.0 Minigame Game update adds two new co-op minigames and one new PvP minigame bringing the minigame count up to 33! Version 0.9.
Full notes
Full Minigame Game update
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What changed
2 fixes3 additions0 changes0 removals
Gameplay
UI and audio
Fixes
addedThe new v0.9.0 Minigame Game update adds two new co-op minigames and one new PvP minigame bringing the minigame count up to 33!
addedNew Minigames * Forbidden Ritual : Join forces to protect the ritual from incoming enemies in this cooperative wave survival minigame! * Elevated Encounter : Engage in a PvP showdown where quick reflexes are key as you ascend on platforms, progressively losing cover along the way! * Moonstone Grab : Team up with friends and grab as many moonstones as possible within the time limit while fending off the wandering enemies!
addedNew Additions * Added a ladder climbing symbol to the HUD * Added support for minigame specific equipment (items/armor on players) * Weapons can now alert AI in minigames that have free-roaming AI * Minigames can now end with a cutscene * Minigames can now override the player's movement
fixedBug Fixes & Improvements * Fixed AI jittering in place when they had no goal in mind * Further improved AI pathing and fixed instances of AI getting stuck in certain corners * Fixed bots teleporting at the beginning of a round in some minigames * Optimized AI and bot functionality to support minigames with larger AI counts * Fixed third-person reload sounds not working for weapons that loaded individual bullets * Improved third-person animation performance * Fixed instances of the audio cutting out when too many sounds were playing at once. Reworked all sounds to be in their respective sound concurrency groups * Improved AI enemy prioritization for visible enemies * Improved spawn point prioritization in FFA minigames * Fixed AI death messages not always displaying correctly
fixedMinigame Changes * Scrapbook : Fixed player trails missing in EZMode
Minigame Game changes
addedThe new v0.9.0 Minigame Game update adds two new co-op minigames and one new PvP minigame bringing the minigame count up to 33!
addedNew Minigames * Forbidden Ritual : Join forces to protect the ritual from incoming enemies in this cooperative wave survival minigame! * Elevated Encounter : Engage in a PvP showdown where quick reflexes are key as you ascend on platforms, progressively losing cover along the way! * Moonstone Grab : Team up with friends and grab as many moonstones as possible within the time limit while fending off the wandering enemies!
addedNew Additions * Added a ladder climbing symbol to the HUD * Added support for minigame specific equipment (items/armor on players) * Weapons can now alert AI in minigames that have free-roaming AI * Minigames can now end with a cutscene * Minigames can now override the player's movement
fixedBug Fixes & Improvements * Fixed AI jittering in place when they had no goal in mind * Further improved AI pathing and fixed instances of AI getting stuck in certain corners * Fixed bots teleporting at the beginning of a round in some minigames * Optimized AI and bot functionality to support minigames with larger AI counts * Fixed third-person reload sounds not working for weapons that loaded individual bullets * Improved third-person animation performance * Fixed instances of the audio cutting out when too many sounds were playing at once. Reworked all sounds to be in their respective sound concurrency groups * Improved AI enemy prioritization for visible enemies * Improved spawn point prioritization in FFA minigames * Fixed AI death messages not always displaying correctly
fixedMinigame Changes * Scrapbook : Fixed player trails missing in EZMode
The new v0.9.0 Minigame Game update adds two new co-op minigames and one new PvP minigame bringing the minigame count up to 33!
Version 0.9.0 Patch Notes:
New Minigames * Forbidden Ritual: Join forces to protect the ritual from incoming enemies in this cooperative wave survival minigame! * Elevated Encounter: Engage in a PvP showdown where quick reflexes are key as you ascend on platforms, progressively losing cover along the way! * Moonstone Grab: Team up with friends and grab as many moonstones as possible within the time limit while fending off the wandering enemies!
New Additions * Added a ladder climbing symbol to the HUD * Added support for minigame specific equipment (items/armor on players) * Weapons can now alert AI in minigames that have free-roaming AI * Minigames can now end with a cutscene * Minigames can now override the player's movement
Bug Fixes & Improvements * Fixed AI jittering in place when they had no goal in mind * Further improved AI pathing and fixed instances of AI getting stuck in certain corners * Fixed bots teleporting at the beginning of a round in some minigames * Optimized AI and bot functionality to support minigames with larger AI counts * Fixed third-person reload sounds not working for weapons that loaded individual bullets * Improved third-person animation performance * Fixed instances of the audio cutting out when too many sounds were playing at once. Reworked all sounds to be in their respective sound concurrency groups * Improved AI enemy prioritization for visible enemies * Improved spawn point prioritization in FFA minigames * Fixed AI death messages not always displaying correctly
Minigame Changes * Scrapbook: Fixed player trails missing in EZMode