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Steam News1 May 20251y ago

Development Log: March/April

Photo Mode From some research I've done on similar games, the community tends to show their creations. A photo mode will give you -the community- more control over your screenshots.

Full notes

Full Mini Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Performance
  • Fixes
addedNew PathfindingBefore, every tile had a pathfinding node which would lead to very bulky paths and would not allow for differences in townsfolk behavior. With the new pathfinding, objects you place will determine the nodes which will make the townsfolk a lot more believable.
changedOptimizationsWhen some of you will fill an entire world with the most epic cities and detailed parks, the amount of objects and townsfolk will cause performance issues. To avoid these issues early on, some optimizations were made to still allow for above 60 FPS gameplay with a filled world
fixedLots of Bug FixesWhen creating a game, a developer wants to get features in quick to test if they are fun or not. This leads to funky implementations more often than we would like, with more bugs than we would like. Luckily I've already addressed the bulk of these bugs. Now let's hope you won't find more :P
addedLots of Bug FixesHopefully I will have more news on a demo really soon! For now, enjoy some new decorations you can place, like lumber :D

Photo Mode

From some research I've done on similar games, the community tends to show their creations. A photo mode will give you -the community- more control over your screenshots. To share your wonderful worlds from it's best side!

You can fly around freely, change depth of field and other effects and take a screenshot of your own Mini World ;)

New Pathfinding

Before, every tile had a pathfinding node which would lead to very bulky paths and would not allow for differences in townsfolk behavior. With the new pathfinding, objects you place will determine the nodes which will make the townsfolk a lot more believable.

Optimizations

When some of you will fill an entire world with the most epic cities and detailed parks, the amount of objects and townsfolk will cause performance issues. To avoid these issues early on, some optimizations were made to still allow for above 60 FPS gameplay with a filled world

Lots of Bug Fixes

When creating a game, a developer wants to get features in quick to test if they are fun or not. This leads to funky implementations more often than we would like, with more bugs than we would like. Luckily I've already addressed the bulk of these bugs. Now let's hope you won't find more :P

Hopefully I will have more news on a demo really soon! For now, enjoy some new decorations you can place, like lumber :D

Source

Steam News / 1 May 2025

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