Full notes
Full Mini Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
I hope everyone had a great Christmas holiday and a happy new year. I took some time off game development and focused on family. Now that the new year has started, so did I start with some changes.
Devlog 1
From now on, I will make small video devlogs on changes made to Mini Worlds:
Free Placement
In the development log from October, I've mentioned decorations. A different system to add some extra objects to a tile to decorate your buildings. I've now turned both the building system and decoration system into one. During development, I only have to specify if it's a free placement object and the placement system will do its thing.
Particles
To make the feature of adding objects to the world feel a lot better, I've added particle effects to it up.
New Tree Generation
Previously, the trees were special made objects containing 3 trees. This meant that with world generation, it could only place those clumps of trees. So now, with the new 'free placement' system, 1, 2 or 3 trees can be generated. This makes the world generation feel a little more natural.
Farming
New objects have been added related to farming. Cabbages, Pumpkings, Corn and new fences.
General Polish
The 'delete' mode can remove a single object or an entire tile worth of objects.
Deletion Mode is more appealing with a new highlighting renderer.
The placement menu can now be scrolled through.
Source
Changelog.gg summarizes and formats this update. How we read updates.
