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Steam News31 January 20251y ago

Development Log: January

I hope everyone had a great Christmas holiday and a happy new year. I took some time off game development and focused on family. Now that the new year has started, so did I start with some changes.

Full notes

Full Mini Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change1 removal
  • Gameplay
addedI hope everyone had a great Christmas holiday and a happy new year. I took some time off game development and focused on family. Now that the new year has started, so did I start with some changes.
addedFree PlacementIn the development log from October, I've mentioned decorations. A different system to add some extra objects to a tile to decorate your buildings. I've now turned both the building system and decoration system into one. During development, I only have to specify if it's a free placement object and the placement system will do its thing.
addedParticlesTo make the feature of adding objects to the world feel a lot better, I've added particle effects to it up.
changedNew Tree GenerationPreviously, the trees were special made objects containing 3 trees. This meant that with world generation, it could only place those clumps of trees. So now, with the new 'free placement' system, 1, 2 or 3 trees can be generated. This makes the world generation feel a little more natural.
addedFarmingNew objects have been added related to farming. Cabbages, Pumpkings, Corn and new fences.
removedGeneral PolishThe 'delete' mode can remove a single object or an entire tile worth of objects.

I hope everyone had a great Christmas holiday and a happy new year. I took some time off game development and focused on family. Now that the new year has started, so did I start with some changes.

Devlog 1

From now on, I will make small video devlogs on changes made to Mini Worlds:

Free Placement

In the development log from October, I've mentioned decorations. A different system to add some extra objects to a tile to decorate your buildings. I've now turned both the building system and decoration system into one. During development, I only have to specify if it's a free placement object and the placement system will do its thing.

Particles

To make the feature of adding objects to the world feel a lot better, I've added particle effects to it up.

New Tree Generation

Previously, the trees were special made objects containing 3 trees. This meant that with world generation, it could only place those clumps of trees. So now, with the new 'free placement' system, 1, 2 or 3 trees can be generated. This makes the world generation feel a little more natural.

Farming

New objects have been added related to farming. Cabbages, Pumpkings, Corn and new fences.

General Polish

  • The 'delete' mode can remove a single object or an entire tile worth of objects.

  • Deletion Mode is more appealing with a new highlighting renderer.

  • The placement menu can now be scrolled through.

Source

Steam News / 31 January 2025

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