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Latest Mines of Moria (An Adventurer's Touch) updates
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- Mines of Moria (An Adventurer's Touch)
Fix for E/P core systems
game thread affinity defaults to core 0 (usually a P-core). this fixes some systems crashing when setjmp()/ longjmp() occur on different cpu cores after death or gameplay rewind. improves stability, may have negative pe…
Announcement2 changesGameplayPerformance - Mines of Moria (An Adventurer's Touch)
Fix first time user crashes
Software renderer is the safest default. Users may enable hardware acceleration via the extra features menu.
Announcement - Mines of Moria (An Adventurer's Touch)
Patch Notes; November 2025 (Q4)
## Gameplay Player may vow to restore original umoria rules ** 0 XP characters may perform vows in shop "9" of town ## Art color palette gamma updates to adjust for human perception preferences and sRGB displays ## Tech…
Announcement4 changesGameplayCompatibility - Mines of Moria (An Adventurer's Touch)
Device Support
Handle renderers that do not report texture size limits
Announcement - Mines of Moria (An Adventurer's Touch)
Device Support
Remove all non-power-of-2 textures render_init() validates supported texture sizes
Announcement - Mines of Moria (An Adventurer's Touch)
Device Support
SDL render batching disabled.
Announcement - Mines of Moria (An Adventurer's Touch)
Device Support Patch
handle render_init() failures, write out software renderer config for next run initialize RENDER_TARGET textures flush a frame before game begins verify driver/gpu render target support
Announcement1 changePerformance - Mines of Moria (An Adventurer's Touch)
Windows Support Patch
Removed SDL logging events due to elipsis calling convention across DLL boundary & pthread locking.
Announcement1 changeGameplay - Mines of Moria (An Adventurer's Touch)
Bestiary, Fractional XP awards, and color update
# Patch Notes; August 2025 (Q3) ##Gameplay Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. Characters share a common record of kills, deaths, and observations. Knowledge is applied…
Patch notes2 changesGameplay - Mines of Moria (An Adventurer's Touch)
SteamDeck, Linux, MacOS launch fixes
Remove dependencies on environment variables for launch behavior. Bundled the helper for loading SDL2 into the executable.
Announcement - Mines of Moria (An Adventurer's Touch)
Input Device Support
Some input devices including keyboards are detected as Game Controllers with no button mapping. Game controllers require a button mapping provided by SDL2 to be enabled. Gameplay UI for controller input & selection requ…
Announcement1 changeUI/audio - Mines of Moria (An Adventurer's Touch)
Device Support Patch
2025 Q2 Game Updates: # Art map draw preserves pixel art aspect ratio ASCII mode uses unsmoothed glyphs; uses no zoom factor # Gameplay Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled)…
Announcement1 changeWorkshop - Mines of Moria (An Adventurer's Touch)
Patch Notes; June 2025 (Q2)
## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel rewrite str bonus added per turn of digging tool (up t…
Announcement1 changeWorkshop - Mines of Moria (An Adventurer's Touch)
Minor fixes
Shop & Pawn gold display fixes. Icon is disabled on windows until I get more info on user crashes.
Announcement1 changeGameplay - Mines of Moria (An Adventurer's Touch)
Font updates and more; Patch 2025 Q1
# Font Changes * greyscale glyphs * larger glyphs w/ bold styling * optimize away per-glyph logic * remove intermediate text render target # Game * Unknown Scroll names preserve syllables * Rewrite study object & invent…
Announcement2 changesPerformanceGameplay - Mines of Moria (An Adventurer's Touch)
Broaden Hardware Compatibility
Windows - init errors open an console and print information - graphics errors fallback to software renderer (try running the game twice) - gameplay errors flush character to disk Linux/Mac - init errors write to "log.tx…
Announcement1 changeGameplay

