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Steam News2 September 202510mo ago

Bestiary, Fractional XP awards, and color update

# Patch Notes; August 2025 (Q3) ##Gameplay Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. Characters share a common record of kills, deaths, and observations.

Full notes

Full Mines of Moria (An Adventurer's Touch) update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changed##Gameplay Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. Characters share a common record of kills, deaths, and observations. Knowledge is applied at level completion by death or staircase. Incremental knowledge is accumulated during gameplay, though not persisted forother character classes. Randomness seed is derived from the system: getrandom() or getentropy(). The previous /dev/urandom source is a fallback. Fractional exp is awarded
added## Art greyscale adjusted, each step is a doubling of perceived brightness color adjusted to match the brightness of greyscale minimap color update; added color for doors, chests, and glyphs

Mines of Moria (An Adventurer's Touch) changes

changed##Gameplay Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. Characters share a common record of kills, deaths, and observations. Knowledge is applied at level completion by death or staircase. Incremental knowledge is accumulated during gameplay, though not persisted forother character classes. Randomness seed is derived from the system: getrandom() or getentropy(). The previous /dev/urandom source is a fallback. Fractional exp is awarded
added## Art greyscale adjusted, each step is a doubling of perceived brightness color adjusted to match the brightness of greyscale minimap color update; added color for doors, chests, and glyphs

# Patch Notes; August 2025 (Q3)

##Gameplay Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. Characters share a common record of kills, deaths, and observations. Knowledge is applied at level completion by death or staircase. Incremental knowledge is accumulated during gameplay, though not persisted forother character classes. Randomness seed is derived from the system: getrandom() or getentropy(). The previous /dev/urandom source is a fallback. Fractional exp is awarded

## Art greyscale adjusted, each step is a doubling of perceived brightness color adjusted to match the brightness of greyscale minimap color update; added color for doors, chests, and glyphs

## PC features x: examine command views all monsters, then all objects 'b' for bestiary when viewing a monster ESC aborts the current type (monster/object) sort by distance

https://rufe.org/moria/patch2025_q3.html

Source

Steam News / 2 September 2025

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