What changed
0 fixes0 additions1 change0 removals
changed## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel rewrite str bonus added per turn of digging tool (up to 5/4) str bonus added per turn of non-digging tool (up to 5/16) heavy weapon penalty removed (it's hard enough to carry tools when weak) digging tools provide base 25; non-digging tools provide max dice roll base/dice requirement: 80 granite, 16 magma, 10 quartz, 0 rubble
Mines of Moria (An Adventurer's Touch) changes
changed## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel rewrite str bonus added per turn of digging tool (up to 5/4) str bonus added per turn of non-digging tool (up to 5/16) heavy weapon penalty removed (it's hard enough to carry tools when weak) digging tools provide base 25; non-digging tools provide max dice roll base/dice requirement: 80 granite, 16 magma, 10 quartz, 0 rubble
## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel rewrite str bonus added per turn of digging tool (up to 5/4) str bonus added per turn of non-digging tool (up to 5/16) heavy weapon penalty removed (it's hard enough to carry tools when weak) digging tools provide base 25; non-digging tools provide max dice roll base/dice requirement: 80 granite, 16 magma, 10 quartz, 0 rubble
https://rufe.org/moria/patch2025_q2.html