Full notes
Full Mindaro update
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Repeated intro
Hello everyone,
What changed
- Compatibility
- UI and audio
- Maps
- Events
- Gameplay
We're excited to announce that we'll be sharing monthly updates on the progress of our game and what's happening here at Burning Boats Studios.
We hope you find these updates interesting and enjoy following along with our journey.
Get your first look at MINDARO! The official announcement trailer is here.
We've hit a major milestone! We're putting the final touches on a playable demo for internal testing, but we want you to have a chance to play it too. Join our Discord server for an opportunity to be added to a closed beta test!
We've been working hard to create a new IP, and we're excited to share our progress with you! Our team has been working daily on everything from art and programming to sound, and we appreciate your patience as we bring our vision to life.
Here's a look at what we've accomplished so far on the game-play front:
Core Mechanics
Playable Character: Our pioneer is now fully functional in-game.
Physics: We've implemented a magnet mechanic that allows players to swing around the environment.
Progression: The Pods are now in the game, serving as our system for progress and upgrades.
Interface: We've created an interactive tablet and a full Player HUD to help visualize all of the game's mechanics.
Environments & World
Multiple Biomes: We've created several distinct environments, including a Surface, a Cave, and a Lush area, all with unique atmospheres.
Items
Tools: The game includes the sonARC, Glowstick, Blast Plants, and Glowshroom.
Consumables: We also have Quack Tape to help you on your journey.
Creatures
Be prepared to encounter the Denator Hunter, Bunguns Hopper, Hiru-stagua, Vorkula Glider, and Gorlog Crawler in the world. Many more are still to come!
We can't wait to show you what else we've been working on. Remember to join our Discord to be part of the testing!
We have some exciting news to share from the studio! Burning Boats has been selected as a finalist for the Supernova games competition. We're honored to have our work recognized and are looking forward to attending the event in Mexico City on October 4th. We hope to see you there!
The good news just keeps coming! We're also thrilled to announce that we'll be participating in the Devgamm Awards in Portugal as an upcoming game. We can't wait to share our work on an international stage!
By joining these events, we're hoping to get more eyes on the game and on our work. Winning an award would provide us with the resources we need to accelerate development, allowing us to bring the final game to you even sooner!
As a new studio, we're building this game and our company in our free time, and we truly appreciate all of your support. Our goal is to create a world that is not only fun to explore but also full of adventure. Just a heads-up: remember to be careful as you descend, because our world is home to some very dangerous creatures!
Source
Changelog.gg summarizes and formats this update. How we read updates.
