HomeGamesUpdatesPricingMethodology
Steam News25 February 20215y ago

Update 30

It's been an interesting week since the release. Thank you to everyone who has provided feedback so far, you spoke and we listened.

Full notes

Full Might is Right update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Maps
changedGameplaySandebar (game designer) and I (developer) have talked a lot about 2 major issues.
changedOverload of itemsWe re-worked the loot system to offer a lot less consumable items and instead moved them to shops around settlements and random camping finds. As a result, there are a lot fewer items that end up in your inventory, and every item that you do find feels more meaningful. We also increased average gold income from fights to give you the ability to purchase said items from the shops if you choose to. There's no net change to economic balance, it's just instead of getting more items you get gold instead.
addedImpact of deathTo help give death more significance, we have replaced existing resurrection talents that heroes had with a new talent that rewards careful play and punished dying. It gives you an experience boost, but that experience boost is replaced with an experience debuff for a few turns when you die. As always, it's a talent, so it's completely optional.
changedLocalizationA huge number of improvements have been made to all localizations, in particular, Simplified Chinese has received a major improvement.
addedVisualsYou will notice that water has been completely reworked. New water looks more dynamic and watery. The visual size of enemy groups on the map has been reworked to be more consistent, also powerful groups have been made slightly larger to better communicate their power.

It's been an interesting week since the release. Thank you to everyone who has provided feedback so far, you spoke and we listened.

Gameplay

Sandebar (game designer) and I (developer) have talked a lot about 2 major issues.

Overload of items

There are a lot of consumable items in the game, and most of them offer fairly modest buffs. Some of you have been very vocal about that, and after doing a lot of playtesting and talking among ourselves - we agree.

We re-worked the loot system to offer a lot less consumable items and instead moved them to shops around settlements and random camping finds. As a result, there are a lot fewer items that end up in your inventory, and every item that you do find feels more meaningful. We also increased average gold income from fights to give you the ability to purchase said items from the shops if you choose to. There's no net change to economic balance, it's just instead of getting more items you get gold instead.

Impact of death

Dying in Might is Right is very forgiving when it comes to death, as a result, some players feel that winning or losing doesn't matter, since resurrection is so easy to achieve. Death just doesn't feel like it matters.

To help give death more significance, we have replaced existing resurrection talents that heroes had with a new talent that rewards careful play and punished dying. It gives you an experience boost, but that experience boost is replaced with an experience debuff for a few turns when you die. As always, it's a talent, so it's completely optional.

Localization

A huge number of improvements have been made to all localizations, in particular, Simplified Chinese has received a major improvement.

Visuals

You will notice that water has been completely reworked. New water looks more dynamic and watery. The visual size of enemy groups on the map has been reworked to be more consistent, also powerful groups have been made slightly larger to better communicate their power.

Source

Steam News / 25 February 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.