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Steam News19 February 20215y ago

Update 29

Gameplay Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type.

Full notes

Full Might is Right update

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What changed

4 fixes9 additions9 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Balance
changedGameplayReworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type.
addedGameplayIntroduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents each as well. This change is aimed at increasing your squad build options. Opening up some more healing/tanking options mostly.
addedGameplayRe-balanced challenge outside of the starting location to take new experience rewards into account.
addedGameplayAdded a ton of new starting bonuses, including a number of negative starting "bonuses", these are for people who want an extra challenge.
changedGameplayThe main Boss in the game has been slightly reworked.
addedUser InterfaceAdded a flashing indicator on empty equipment slots when there's something that can be equipped in there.

Gameplay

  • Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type.

  • Introduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents each as well. This change is aimed at increasing your squad build options. Opening up some more healing/tanking options mostly.

  • Re-balanced challenge outside of the starting location to take new experience rewards into account.

  • Added a ton of new starting bonuses, including a number of negative starting "bonuses", these are for people who want an extra challenge.

  • The main Boss in the game has been slightly reworked.

User Interface

  • Added a flashing indicator on empty equipment slots when there's something that can be equipped in there.

  • Added path markers, there will be a trail of dots to the target when you order your character to move somewhere, pretty self-explanatory, you'll probably not even realize it was missing before.

  • Introduced quest log by popular demand.

  • Added a restock timer for shop items (those that do get restocked that is).

  • Minor tweaks to lighting in the combat scene to better distinguish between player and enemy turns.

  • Added tooltips to various in-world objects such as enemies, treasure chest, and settlements.

  • Fixed a minor issue where current health would sometimes be displayed as a fractional number.

  • Starting bonuses are now grouped into logical sections together.

  • You will see a warning notification when trying to drag a unit to/from the garrison if that unit is not allowed to be moved, such as the case for the Vicereine and the hero.

  • When you lose a settlement, the camera will move over to that settlement. This is to help keep track of what's going on.

  • Name of the contested settlement is now displayed during combat. Same as above, an attempt to help the player keep track of what's going on.

Bugfixes

  • Fixed bugs in a number of achievements. You don't need to start a new game, just loading an old save will grant you all relevant achievements correctly.

  • Story combat encounters used to spawn enemies with part of their health missing, this has been fixed.

  • Fixed volume control sliders in game settings. They worked fine before, but the display was not updated correctly.

  • Sir Caradoc's talent tree was missing some arrows.

Other

  • All supported language localizations have been improved. Massive thank you to everyone who has worked on it.

  • Added brand new art for the following characters in story dialogue: Groom, Earth Elemental, Fire Elemental.

  • Particle effects have been improved, the "soft" particles are now softer than ever.

Source

Steam News / 19 February 2021

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