Full notes
Full Might is Right update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
Gameplay
Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type.
Introduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents each as well. This change is aimed at increasing your squad build options. Opening up some more healing/tanking options mostly.
Re-balanced challenge outside of the starting location to take new experience rewards into account.
Added a ton of new starting bonuses, including a number of negative starting "bonuses", these are for people who want an extra challenge.
The main Boss in the game has been slightly reworked.
User Interface
Added a flashing indicator on empty equipment slots when there's something that can be equipped in there.
Added path markers, there will be a trail of dots to the target when you order your character to move somewhere, pretty self-explanatory, you'll probably not even realize it was missing before.
Introduced quest log by popular demand.
Added a restock timer for shop items (those that do get restocked that is).
Minor tweaks to lighting in the combat scene to better distinguish between player and enemy turns.
Added tooltips to various in-world objects such as enemies, treasure chest, and settlements.
Fixed a minor issue where current health would sometimes be displayed as a fractional number.
Starting bonuses are now grouped into logical sections together.
You will see a warning notification when trying to drag a unit to/from the garrison if that unit is not allowed to be moved, such as the case for the Vicereine and the hero.
When you lose a settlement, the camera will move over to that settlement. This is to help keep track of what's going on.
Name of the contested settlement is now displayed during combat. Same as above, an attempt to help the player keep track of what's going on.
Bugfixes
Fixed bugs in a number of achievements. You don't need to start a new game, just loading an old save will grant you all relevant achievements correctly.
Story combat encounters used to spawn enemies with part of their health missing, this has been fixed.
Fixed volume control sliders in game settings. They worked fine before, but the display was not updated correctly.
Sir Caradoc's talent tree was missing some arrows.
Other
All supported language localizations have been improved. Massive thank you to everyone who has worked on it.
Added brand new art for the following characters in story dialogue: Groom, Earth Elemental, Fire Elemental.
Particle effects have been improved, the "soft" particles are now softer than ever.
Source
Changelog.gg summarizes and formats this update. How we read updates.
