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Steam News2 December 20214y ago

Update 33

Since release of the last patch 6 months ago, we spent a lot of time working to improve the game's feel as well as improve localization and bring support for 4 new languages.

Full notes

Full Might is Right update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix11 additions18 changes0 removals
  • UI and audio
  • Gameplay
  • Events
  • Balance
  • Maps
  • Performance
addedSince release of the last patch 6 months ago, we spent a lot of time working to improve the game's feel as well as improve localization and bring support for 4 new languages. This is the largest patch to date in terms of the amount of work that went into it, and we are very proud to finally be able to release it.
addedLocalizationNew language support: Spanish
addedLocalizationNew language support: Polish
addedLocalizationNew language support: Korean
addedLocalizationNew language support: Japanese
changedLocalizationA lot of changes and rework on the French localization

Since release of the last patch 6 months ago, we spent a lot of time working to improve the game's feel as well as improve localization and bring support for 4 new languages. This is the largest patch to date in terms of the amount of work that went into it, and we are very proud to finally be able to release it.

Localization

  • New language support: Spanish

  • New language support: Polish

  • New language support: Korean

  • New language support: Japanese

  • A lot of changes and rework on the French localization

  • Chinese localization improvements

  • German localization improvements

Gameplay

  • Added new types of starting bonuses that adjust game difficulty. Previously only group-wide buffs existed. There was a good variety there, but we felt it was still too restrictive and not exciting enough. So we added a new bonuses that provide one-off benefits, like getting an extra unique unit to join your party from the start, a bag of gold, a unique weapon etc. We hope this will give players more options and help tailor the run to better suit your needs and playstyle.

  • Certain starting bonuses now have restrictions to prevent players from taking bonuses that directly counteract one another. Like taking a defensive bonus and one that reduces defense in exchange for attack. This should make it more difficult to pick a bad combination of bonuses.

  • Added helpful tooltips to starting bonuses to help make better decisions.

  • Defeating enemy heroes grants a lot better rewards. These fights are some of the toughest in the game, and we felt that they should be better compensated.

  • Enemy heroes spawning locations are adjusted to take more factors into account. The end-result is that you'll get to encounter the enemy sooner after their spawn and it will be less trouble to hunt them if you choose to do so.

  • Enemy hero's power calculations have been adjusted to produce more consistent challenge. There were a few edge-cases where the power was too high or too low.

  • Reworked damage-over-time component for following talents: "Puncture", "Firestorm", "Shatter Strike" and "Shatter Throw". These have been buffed slightly for late-game and against high-health targets.

  • Following talents have been buffed by increasing their charges by 1: "Witchcraft" and "Giant's Bane"

  • Buffed "Conjured Thorns" talent.

  • End-boss nerfed a little bit.

  • Changed 3-piece set bonus of "Forest Sentinel" item set, it now permanently increases health of all healed allies by a small amount.

  • Added "Earth Caller" unit to altar of "Gravesand" settlement. This makes a summoner unit available earlier on in the game for those who are into summoners.

  • Increased levels of defenders found on the altar in settlements of the starting zone. This should help a bit in defending your settlements early on. You still have to spend money to restore those units on the altar, so it's not a complete freebie.

  • Changed passive health regeneration formula, units regenerate slightly more health when low and slightly less when high. In general you should see slightly higher health regen.

UI and Graphics

  • Reworked squad building screen, making difficulty choices more intuitive.

  • All heroes and bosses now have animated portraits.

  • Added new unit frames for giants, bosses and heroes to make them stand out a bit more.

  • Minor map improvements, added a few environmental particle effects to give more character to certain areas.

Controls

  • Moving camera around with a mouse will result in smooth transitions. It feels a lot nicer.

Performance and bugfixes

  • Minor performance improvements related to terrain

  • Large number of minor bugfixes

  • Fixed a major memory leak

This one took a very long time to finish, thanks for your patience! Please do let us know what you think.

Source

Steam News / 2 December 2021

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