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Steam News16 February 20206y ago

Update 19

Gameplay Improved enemy group generator, units will now be better placed in an enemy squad Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels hig

Full notes

Full Might is Right update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions12 changes0 removals
  • Gameplay
  • Maps
  • Events
  • Fixes
  • UI and audio
  • Performance
changedGameplayImproved enemy group generator, units will now be better placed in an enemy squad
changedGameplayChanged minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own
changedGameplayMinor talent re-balancing
addedGameplayRe-worked warrior heroes talent trees, added a new talent to each
addedGameplayYou can now buy items in stacks of 10 by holding SHIFT key when buying
changedGameplayUpdated look for sand terrain
minimum number of generated units in enemy squads23minimum number of generated units in enemy squads increased, buff

Might is Right changes

changedImproved enemy group generator, units will now be better placed in an enemy squad
changedChanged minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own
changedMinor talent re-balancing
addedRe-worked warrior heroes talent trees, added a new talent to each
addedYou can now buy items in stacks of 10 by holding SHIFT key when buying

Gameplay

  • Improved enemy group generator, units will now be better placed in an enemy squad

  • Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own

  • Minor talent re-balancing

  • Re-worked warrior heroes talent trees, added a new talent to each

  • You can now buy items in stacks of 10 by holding SHIFT key when buying

  • Updated look for sand terrain

  • Added 3 common equipment items for early game

  • Some equipment items can now be bought or received as quest reward

Bug fixes

  • Fixed a major bug that would cause infinite procs in certain situations, thanks to 土豪战/天胡德/神恩骑 and HazardMutation for helping us find and fix it

  • Fixed a bug where unit cards sometimes didn't appear in combat for summoned units, thanks a lot to Mitvailer for helping us find it

Localization

  • Massive improvement to French localization, thanks Nathan from our discord for the amazing work

Technical

  • Improved in-game lighting

  • New look for tiles

  • Minimap markers look a bit better

  • Minimap markers now are ordered, when they overlap - most important markers are on top

  • Improved look of item UI a little

  • Softer fog of war

  • Added visual effects to talents introduced in previous patch

  • Improved mercenary card health tooltip

  • Minor improvements to combat UI

  • Improved feel of impacts in combat by adding a minor visual stutter to hits

  • Improved character alignment on strategic map

  • Minor performance improvements

Source

Steam News / 16 February 2020

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