Full notes
Full Might is Right update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Fixes
- UI and audio
- Performance
Might is Right changes
Gameplay
Improved enemy group generator, units will now be better placed in an enemy squad
Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own
Minor talent re-balancing
Re-worked warrior heroes talent trees, added a new talent to each
You can now buy items in stacks of 10 by holding SHIFT key when buying
Updated look for sand terrain
Added 3 common equipment items for early game
Some equipment items can now be bought or received as quest reward
Bug fixes
Fixed a major bug that would cause infinite procs in certain situations, thanks to 土豪战/天胡德/神恩骑 and HazardMutation for helping us find and fix it
Fixed a bug where unit cards sometimes didn't appear in combat for summoned units, thanks a lot to Mitvailer for helping us find it
Localization
Massive improvement to French localization, thanks Nathan from our discord for the amazing work
Technical
Improved in-game lighting
New look for tiles
Minimap markers look a bit better
Minimap markers now are ordered, when they overlap - most important markers are on top
Improved look of item UI a little
Softer fog of war
Added visual effects to talents introduced in previous patch
Improved mercenary card health tooltip
Minor improvements to combat UI
Improved feel of impacts in combat by adding a minor visual stutter to hits
Improved character alignment on strategic map
Minor performance improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
