Full notes
Full Might is Right update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Maps
Might is Right changes
A huge update this time. We're bringing equipment artifacts into the game, a feature that has been in the works for a long time.
Here's the breakdown of the equipment system:
3 Equipment slots per character. Each character has a different set of slots.
6 types of equipment: weapon, chest armor, helmet, cloak, ring, trinket
Equipment sets. When you equip several pieces of a set - you will get additional bonuses.
We bring out 30 equipment items initially, this includes 4 item sets with unique bonuses. The items can be obtained from loot most commonly, sometimes enemy heroes will be wearing these items as well.
When a squad is defeated - all equipped items are given to the victor
When a character is dismissed - all equipped items are taken off and moved to your inventory
Items can be equipped from inventory, or by clicking an appropriate equipment slot of a character
AI can use equipment
Gameplay changes
Added particle effects to Archmage talent of Barbiche, this should make it easier to understand how to fight him
Reworked talents for male archers
Reworked talents for female archers
Reworked talents for male warriors
Talents buffed: Cure Wounds, Occultist, Ballad of Springs, Chant of Vigour, Ode of Youth, Crown of Wind Sonnets
Added a buff to teleport. After teleportation, your movement distance is increased for a day.
Other changes
Improved performance
Particle velocity alignment
HUD UI element alignment to 3D perspective
Improved terrain shading
Automatically select a random unit in the squad UI
Reworked item tooltips to provide more information, such as quality of the item
Unusable items in the inventory look a bit more distinct
Improved localization
Fixed normal maps for instanced meshes
Source
Changelog.gg summarizes and formats this update. How we read updates.
