HomeGamesUpdatesPricingMethodology
Steam News11 December 20241y ago

Midnight Guns - Alpha 0.5.0 - Patch Notes

This is a big one! We've had a couple more core gameplay mechanics to implement, and it so happens that they landed at the same time. Check out the deets below! New Mechanic: Power Items Meet CarrierBot!

In this update3

Full notes

Full Midnight Guns update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Maps
  • Balance
changedThis is a big one! We've had a couple more core gameplay mechanics to implement, and it so happens that they landed at the same time. Check out the deets below!
changedNew Mechanic: Power ItemsMeet CarrierBot! Max Mega has "recruited" these automatons to deliver high ordinance if he starts itching for more action. If there is a 1v1 or a 1v2 in the final 30 seconds of the round, CarrierBot will spawn and deliver one from a pool of Power Items! Currently, the pool contains the following:
addedNew Mechanic: FoodWhen exploring a shattered New York, you may come across soggy pizza in a dumpster or an irradiated burger in the sewers. What should you do? Snarf it down, naturally! Food is our form of activated powerups - currently you'll be able to find Pizza, Burgers, and Chicken scattered around the maps, and in future updates you'll also find Calcium Shots that will act as a shield to fall damage, and Beer bottles that will double as a throwing weapon! Dig in!
changedNew Throwable: Conc BombWe'd never recommend doing anything like this at home, but video games are fine! Give your enemies a real whizz bang with this soda-and-dry-ice combo. Affected enemies (and friends!) will be flashed, given inverted controls, and fire randomly during the duration of the effect. Very handy when flushing out campers, or sending you straight to the ER!
changedHarlem Visual Update Part OneHarlem has been with us for a while, and a lot of lessons have been learned about our intended art direction, color balance, and theming. There's a lot more work to be done on Harlem, but this is a start that will lend some aids to visibility. Oh and also, the route to the Warehouse Roof got a little trickier. ;)
changedBalance ChangesSniper Rifle has been given a slight spread when unscoped, even when stationary. Use the laser to mitigate this!

Midnight Guns changes

changedThis is a big one! We've had a couple more core gameplay mechanics to implement, and it so happens that they landed at the same time. Check out the deets below!
changedMeet CarrierBot! Max Mega has "recruited" these automatons to deliver high ordinance if he starts itching for more action. If there is a 1v1 or a 1v2 in the final 30 seconds of the round, CarrierBot will spawn and deliver one from a pool of Power Items! Currently, the pool contains the following:
addedWhen exploring a shattered New York, you may come across soggy pizza in a dumpster or an irradiated burger in the sewers. What should you do? Snarf it down, naturally! Food is our form of activated powerups - currently you'll be able to find Pizza, Burgers, and Chicken scattered around the maps, and in future updates you'll also find Calcium Shots that will act as a shield to fall damage, and Beer bottles that will double as a throwing weapon! Dig in!
changedWe'd never recommend doing anything like this at home, but video games are fine! Give your enemies a real whizz bang with this soda-and-dry-ice combo. Affected enemies (and friends!) will be flashed, given inverted controls, and fire randomly during the duration of the effect. Very handy when flushing out campers, or sending you straight to the ER!
changedHarlem has been with us for a while, and a lot of lessons have been learned about our intended art direction, color balance, and theming. There's a lot more work to be done on Harlem, but this is a start that will lend some aids to visibility. Oh and also, the route to the Warehouse Roof got a little trickier. ;)

This is a big one! We've had a couple more core gameplay mechanics to implement, and it so happens that they landed at the same time. Check out the deets below!

New Mechanic: Power Items

Meet CarrierBot! Max Mega has "recruited" these automatons to deliver high ordinance if he starts itching for more action. If there is a 1v1 or a 1v2 in the final 30 seconds of the round, CarrierBot will spawn and deliver one from a pool of Power Items! Currently, the pool contains the following:

X-Ray Spex

Using the Food slot, activate these glasses to peer through the materium and flush out your opponents! 5 1-second charges are available, so use it both strategically and tactically.

Stealth Boots

Now you too can be ninja! This A-Slot Gear masks your footsteps, and when not moving, will even cloak you in shadows (or at least a neat dithering effect). Note that you're allowed to shoot from cloak as well, so get evil with it!

M202 Flash

The Itano Circus is finally in town! A volley of four semi-guided-semi-intelligent-semi-volatile rockets will burst out of this launcher, immolating everyone vaguely in the direction you're pointed!

New Mechanic: Food

When exploring a shattered New York, you may come across soggy pizza in a dumpster or an irradiated burger in the sewers. What should you do? Snarf it down, naturally! Food is our form of activated powerups - currently you'll be able to find Pizza, Burgers, and Chicken scattered around the maps, and in future updates you'll also find Calcium Shots that will act as a shield to fall damage, and Beer bottles that will double as a throwing weapon! Dig in!

New Throwable: Conc Bomb

We'd never recommend doing anything like this at home, but video games are fine! Give your enemies a real whizz bang with this soda-and-dry-ice combo. Affected enemies (and friends!) will be flashed, given inverted controls, and fire randomly during the duration of the effect. Very handy when flushing out campers, or sending you straight to the ER!

The Conc Bomb can also be equipped as a B-Slot Gear, replacing the Radio for the time being.

Harlem Visual Update Part One

Harlem has been with us for a while, and a lot of lessons have been learned about our intended art direction, color balance, and theming. There's a lot more work to be done on Harlem, but this is a start that will lend some aids to visibility. Oh and also, the route to the Warehouse Roof got a little trickier. ;)

Balance Changes

  • Sniper Rifle has been given a slight spread when unscoped, even when stationary. Use the laser to mitigate this!

  • The Carbine's "Small Caliber" damage flag has been tweaked to bring helmet, torso, and leg damage scaling more in line with other weapons.

Source

Steam News / 11 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.