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Steam News21 December 20241y ago

Midnight Guns - Patch Notes - Alpha 0.5.1

New Callvote Options Gamemode Variants In 0.5.1 we've added our first iteration of player-controlled gamemode settings. We've removed ` cv competitive ` and replaced it with ` cv rules NAME `.

In this update7

Full notes

Full Midnight Guns update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
addedGamemode VariantsIn 0.5.1 we've added our first iteration of player-controlled gamemode settings. We've removed ` cv competitive ` and replaced it with ` cv rules NAME `. Valid rulesets are ` default, comp, 2v2, 1v1 `
addedAnd More!A experimental color blindness mode was also added, alongside a much-request darker concussion effect to stop you from being blinded while sitting in your dark gamer dungeon.
changedBalance ChangesWe also made a myriad of balance changes, I'll summarize some highlights below.
addedBalance ChangesConc-Bombs now have a shorter wind-up.
addedBalance ChangesConc-Bombs now have a slightly longer throw range.
changedBalance ChangesSniper no-scope inaccuracy was increased from 12 -> 14.
Sniper no-scope inaccuracy1214Sniper no-scope inaccuracy increased, buffRound timelimit110s105sRound timelimit decreased, nerf

Midnight Guns changes

addedIn 0.5.1 we've added our first iteration of player-controlled gamemode settings. We've removed ` cv competitive ` and replaced it with ` cv rules NAME `. Valid rulesets are ` default, comp, 2v2, 1v1 `
addedA experimental color blindness mode was also added, alongside a much-request darker concussion effect to stop you from being blinded while sitting in your dark gamer dungeon.
changedWe also made a myriad of balance changes, I'll summarize some highlights below.
addedConc-Bombs now have a shorter wind-up.
addedConc-Bombs now have a slightly longer throw range.

New Callvote Options

Gamemode Variants

In 0.5.1 we've added our first iteration of player-controlled gamemode settings. We've removed `cv competitive` and replaced it with `cv rules NAME`. Valid rulesets are `default, comp, 2v2, 1v1`

  • Comp: Default competitive 4v4 you know and (probably) love.

  • 2v2: 5 minute halfs, shorter rounds.

  • 1v1: 3 minute halfs, short rounds.

Team Shuffle

`cv shuffle` now scrambles teams randomly, and leaves spectators alone unlike the old method.

Bench/Forcespec

`cv bench NAME` forces a player to spectate. Useful for any pesky AFK NA players.

Accessibility Options

Highlight Fill

This option fills in any outlined object by tinting the interior with the outline color, it lowers contrast but may help some people with visibility.

Dim World

https://imgsli.com/MzI5ODUw

Dim Teammates

https://imgsli.com/MzI5ODQ5

And More!

A experimental color blindness mode was also added, alongside a much-request darker concussion effect to stop you from being blinded while sitting in your dark gamer dungeon.

Balance Changes

We also made a myriad of balance changes, I'll summarize some highlights below.

  • Conc-Bombs now have a shorter wind-up.

  • Conc-Bombs now have a slightly longer throw range.

  • Sniper no-scope inaccuracy was increased from 12 -> 14.

  • Round timelimit decreased from 110s -> 105s

  • Super items can now spawn between 50s - 30s instead of a fixed spawn time at 35s

Bug Fixes & Misc

This patch includes a ton of bug fixes to food and super items. We've also enhanced the blockbuster/super items indicators to make them less visually intrusive.

Source

Steam News / 21 December 2024

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