In this update7
Full notes
Full Midnight Guns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Midnight Guns changes
New Callvote Options
Gamemode Variants
In 0.5.1 we've added our first iteration of player-controlled gamemode settings. We've removed `cv competitive` and replaced it with `cv rules NAME`. Valid rulesets are `default, comp, 2v2, 1v1`
Comp: Default competitive 4v4 you know and (probably) love.
2v2: 5 minute halfs, shorter rounds.
1v1: 3 minute halfs, short rounds.
Team Shuffle
`cv shuffle` now scrambles teams randomly, and leaves spectators alone unlike the old method.
Bench/Forcespec
`cv bench NAME` forces a player to spectate. Useful for any pesky AFK NA players.
Accessibility Options
Highlight Fill
This option fills in any outlined object by tinting the interior with the outline color, it lowers contrast but may help some people with visibility.
Dim World
Dim Teammates
And More!
A experimental color blindness mode was also added, alongside a much-request darker concussion effect to stop you from being blinded while sitting in your dark gamer dungeon.
Balance Changes
We also made a myriad of balance changes, I'll summarize some highlights below.
Conc-Bombs now have a shorter wind-up.
Conc-Bombs now have a slightly longer throw range.
Sniper no-scope inaccuracy was increased from 12 -> 14.
Round timelimit decreased from 110s -> 105s
Super items can now spawn between 50s - 30s instead of a fixed spawn time at 35s
Bug Fixes & Misc
This patch includes a ton of bug fixes to food and super items. We've also enhanced the blockbuster/super items indicators to make them less visually intrusive.
Source
Changelog.gg summarizes and formats this update. How we read updates.
