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Steam News8 February 20242y ago

Feb 08 Update - Anti-Lunar Rot Ancestral Gift Abilities!

Hi folks! We have a new update out today! Highlights Improved Candlewick Ancestral Gifts: Overdraft, Onerous Debt & Pawn Breaker. Pawn Breaker damage has been doubled based on everyone's feedback!

Full notes

Full Midautumn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Maps
addedHi folks! We have a new update out today!
changedImproved Candlewick Ancestral Gifts: Overdraft, Onerous Debt & Pawn Breaker.
changedPawn Breaker damage has been doubled based on everyone's feedback!
addedNew Gift Upgrade UI
addedWukong now has a character portrait!
removedAlternate NPC actions like giving gifts or spirit essence no longer block being able to talk to NPCs

Midautumn changes

addedHi folks! We have a new update out today!
changedImproved Candlewick Ancestral Gifts: Overdraft, Onerous Debt & Pawn Breaker.
changedPawn Breaker damage has been doubled based on everyone's feedback!
addedNew Gift Upgrade UI
addedWukong now has a character portrait!

Hi folks! We have a new update out today!

Highlights

  • Improved Candlewick Ancestral Gifts: Overdraft, Onerous Debt & Pawn Breaker.

  • Pawn Breaker damage has been doubled based on everyone's feedback!

  • New Gift Upgrade UI

  • Lunar Blood appears above enemies before a ranged attack occurs, hinting at the incoming attack type

  • Wukong now has a character portrait!

Bug Fixes

  • Prompts now disappear correctly when deleting a save slot

  • Alternate NPC actions like giving gifts or spirit essence no longer block being able to talk to NPCs

  • Prompts now disappear correctly when deleting a save slot

  • Fixed typos in percentage based ancestral gifts in the gift upgrade menu

  • Some performance optimizations for character outlines that should greatly reduce frame hitches. Let us know if folks continue to run into performance issues, it will be an ongoing fix throughout early access!

Things we're working on for future updates

  • we're working on our 5th biome and final boss fight! We're looking to have that be playable in time for our 1 year in early access anniversary in May

  • Getting to our final number of basic enemies implemented (beyond this point they might be polished further after this or we might replace an enemy that's not working well. This will be about getting the enemy variety to where we want for the final game)

  • crowd NPCs in areas of the town

Source

Steam News / 8 February 2024

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