In this update7
Full notes
Full Midautumn update
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What changed
- Gameplay
- UI and audio
- Events
- Store
- Balance
Midautumn changes
Hi folks!
Thanks to everyone who’s been playing the new update over the past week and letting me know about any bugs you come across. This latest set of fixes should make the current build a lot more stable for folks before we continue adding more content in the future.
Spirit World Gameplay
Fixed an issue that was causing the tutorial to be skipped for some players
Breakable pots are breakable once again
Lunar Rot timer now immediately is set to zero when you clear a room
Running into a Point of Interest pickup after it’s already been triggered should no longer trigger pickup vfx
Boss doors should no longer have incorrect icons sometimes
The boss door that appears in the Debtor’s Chamber has the correct icon color now
Added more checks to ensure boss doors spawn at the correct time
Added more checks to ensure chamber exits cannot lead from Earthen Ruins to Wooden Refuge before the player had beaten the first boss
Enemies no longer permanently have water reflections after the player visits the Lotus Sea for the first time
Added more checks to avoid getting the camera shake effect stuck on screen for too long
Ancestral Gifts
Unwavering (Qamar): no longer can reduce your dash distance below 1 unit, to prevent certain chambers from having impassable gaps
Narrative
Removed some placeholder portraits in the Scavengers story event
NPCs now spawn a bit more spread out if they have story events in the same location
Moved Gina’s default story location to avoid her spawning behind a tree
Terracotta Warrior’s default dialogue in Debtor’s Chamber now only occurs 33% of the time instead of 100%
Terracotta Warrior has a new story event when Tengu enemies appear in the Debtor’s Chamber for the first time
Fixed incorrect text in Wooden Refuge journal entry
Fixed missing text in Earthen Ruins journal entry
Shops
Boba Store now deducts money correctly
Clothing Store now works again when shoes are on sale
Robin clone is no longer visible in Clothing Store
Missing foreground visuals in Sushi Restaurant were re-added
Upgrade Systems
Narakan Loom tutorial now ignores the Debt-Blow upgrade when notifying you about your first new upgrade, since it is unlocked for free through a story event
Opening the Narakan Loom will no longer immediately upgrade the first upgrade if you have enough Sycee.
It's no longer possible to refocus a Gift Upgrade envelope while the menu is playing its closing sequence
Focus Thoughts is set back to being immediately available to access
Saving and Loading
Training Chamber starts unblocked if loading a save game where you’ve unblocked it
Loading a save from Wooden Refuge no longer incorrectly spawns player in Earthen Ruins
Player resources now immediately show correctly on the HUD after loading a save game, instead of updating the next time a resource is collected
Quitting to the menu, starting a new game and then skipping the intro no longer causes the game to get stuck
Boss health bar no longer incorrectly appears when loading a save game into a boss chamber where the boss has already been defeated
Loading into a completed chamber, quitting the game, then loading that same save no longer loads you into an uncompleted version of that chamber
Added more checks to ensure Ancestral Gift upgrade levels are accurate after loading a save game
Controllers
XBOX controllers now have correct default settings for left stick movement
Source
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