Full notes
Full Midas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
Changes:
Added some onboarding tutorials (WIP)
Added Midas Effect
Resources no longer spoil
Honey now counts as Medicine
Halved the draw chance penalty for discarding a card
Changed "Produce" and "Cost" keywords to "Input" and "Output"
Added stat icons for Uses, Input, and Output
Added resource icons for authority and order for use in tooltips
Improved gold tracker UI with icon
Added support for tooltips to show both icon and text with some tooltips updated to do so
Change tooltip style with more emphasis on their primary recipe
Added hover animations for uses, stats, and tags
Added 6 more upgrade levels to the keep (without art)
Building Changes:
Glassblower now has the Artisanal
Fixed a typo in Kelp Farms description
Fixed a bug where:
Dragged buildings wouldn't revert to icon form when you re-hover their card
Buildings wouldn't respawn their card icon if you failed to place them
Buildings would fail to place when hovering parts of the UI (this should make playing cards feel a lot more consistent)
Resource arrows weren't clearing when you cancelled placing a building
The glow from free rerolls would slightly block mouse detection for the rightmost card in your hand
Hoverable words in tooltips weren't perfectly aligned with the rest of the text
Draw chance tooltips had a "Village" label for no reason
Biome select was really broken with some screen resolutions
Some buildings produced "Energy", they're now updated to produce Order
Source
Changelog.gg summarizes and formats this update. How we read updates.
