Full notes
Full Midas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Events
- Fixes
Changes:
Improved tooltip pinning
Disabled tooltip tails until I can find a better solution for them
Fixed tooltip spawn distances and dragging behavior
Added "produce by" and "consumed by" tooltips for all resources and archetypes
Added tooltips for card draw chance
Reworked how draw chance is calculated
Extra draw chance from survey now stacks
Added draw chance indicator for the 3 highest-chance cards
Added the Upgradeable building keyword, allowing buildings to be replaced by the next one in their upgrade chain without costing an order
Added the Consumable card tag; cards with Consumable are removed from the deck when played
All upgrade rewards, the Keep, Roads, Surveys, and Treasure cards are now Consumable
Cards added directly to your hand are now moved to your deck if discarded instead of played
Updated the next turn button with a new style that better conveys whether you’re ending the turn early
Removed old feedback, bug report, settings, and restart buttons
Added a new pause menu containing the above options
Replaced all mountain tile art
Adjusted all lighting and shadows
Changed button sound effects
Wool and Cotton are now considered Fabrics instead of Production
Building Changes:
Village now requires Keep upgrade 1 to unlock
Village and Town no longer cost Authority
Campsite, Village, and Town are now Upgradeable and part of the same upgrade chain
Campsite now has 2 storage
Bonfire no longer costs Authority
Keep range increased to 7 from 4
Updated tier 1 Keep art
Archaeologists Site reworked: was 0 to 2 Art, now produces 0 to 1 Art with 3 uses
Paver’s Hut reworked: now produces 1 Road and 20 Gold, with 3 uses up from 1
Added output previews to Stone Quarry
Carpenter can now convert 1 Tool into 1 extra use up to 3 times up from 1
Chef’s Kitchen is now a milestone reward
Added Museum
Watchtower is now an extension
Adjusted some building sound effects
Fixed a bug where:
Tooltips could be dropped when dragged too quickly
Tooltips could pin incorrectly when clicking reroll or deck
Tooltips could stop appearing for cards in hand
Tooltips could stop appearing for placed buildings
Tooltips would spawn at inconsistent distances
Campsite wasn’t unlockable
Paver’s Hut wasn’t unlockable
Cards didn’t always unlock as intended
Cards didn’t always flow from left to right
The Scales card didn’t highlight valid tiles
The Astrolabe card sometimes did nothing
+X produce buffs didn’t apply correctly to random-output buildings
Order created by buildings could stack exponentially
Keep art for tiers 3, 4, and 5 was missing
Fishing Hut piers didn’t spawn correctly
Cloud tiles could clip with water tiles
Win and loss screens didn’t appear properly
Skip rewards button didn’t appear
Close deck button didn’t work
Pause menu could be opened from the main menu
VSync and frame limit settings didn’t save properly
Some sounds ignored the correct volume sliders
Source
Changelog.gg summarizes and formats this update. How we read updates.
