Full notes
Full Midas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
Changes:
Added icons for status effects
Added tooltips for status effects including producer/consumers
When moving lots of gold to the keep, after a delay gold will be sent in larger and larger stacks
Added a survey card to the starting deck
Added art for watchtower
Demolish now properly highlights tiles
Added new Calendar UI to show deadline progress
Deadlines are now 7 days long (down from 10). Milestones have been slightly adjusted to account for having fewer turns to complete them
Replaced Menu UI
Replaced Level Select UI
Pressing "Escape" should now consistently back out of any menu
Building Changes:
Added Black Market
Added Haberdashery
Added the Thrifty building keyword
Removed Foundry
Barn, Crank, Rain Catcher, Rock Knapper, Surveyors Academy, Water Pump, Waterwheel, Workers hut, and Workers Caravan no longer cost authority
Improved wording of Bonfire
All completed Monuments now apply their buffs to buildings in their range instead of within 2 tiles
Archaeologists Pit now costs 1 energy, authority and is no longer makeshift. It now has 4 uses (up from 3) and no longer surveys the tile.
Archaeologists Site now adds a new Survey card to your deck if you use a Survey card on it
Weaver now turns 4 wool or cotton into 7 cloth (from 2 wool or cotton into 4 cloth)
Warehouse extension now grants +30 storage (was +10)
Renamed Tradesman's' shop to Trades Shop
Famers market now also grants -1 cost next turn to each neighbouring residential building when it produces
Chefs kitchen now turns 6 meat into 8 gold (was 2 meat into 3 gold). Its secondary recipe that turns seasoning into extra produce is now 4 seasoning into 4 produce (was 2 seasoning into 1 produce)
Art School is now unlocked after 2 keep upgrades (was 5)
Added produce sounds for Florist, Fishing hut, Hatchery, and Smelter
Fixed a bug where:
Scout could be used on Water tiles
Hovering a building over a watchtower wouldn't account for the extra range when showing bonuses
Scout and Demolish would keep highlighting tiles if you cancelled them
Upgradeable buildings wouldn't place if you couldn't afford their original cost, even when they should be free
You had an extra day to complete all milestones than intended
Typing "P" or other hotkeys whilst reporting bugs/feedback would take effect in the background or close the form
The camera would continue to pan when you tab out
You could end turn before placing the Keep
Source
Changelog.gg summarizes and formats this update. How we read updates.
