MGCM Combat Edition
Steam News 4 March 20262mo ago

MGCMCE Ver 3.20 Update Notification

@All - Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent. - Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes1 addition5 changes1 removal
  • Fixes
  • UI and audio
  • Balance
fixed@All - Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent. - Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This fixes an issue where the difference between a Break Fall and a normal get-up was difficult to understand in some situations. - Added a new character, Vivian.
changed@Saeira - Reduced the overall sound effects when buffs are applied.
removed@Kokoa - Reduced the overall sound effects when buffs are applied. - Holy Thrust: Changed overall recovery time from 50 frames to 40 frames. Changed attack level to the equivalent of a C attack. - Holy Shot A: Removed the consecutive hit limit from normal attacks only for Holy Thrust. - Holy Wave B: Expanded the attack box forward. Expanded the hurt box forward.
changed@Akisa - Reduced the overall sound effects when buffs are applied. - Far 5A: Damage changed from 15*3 to 30+20+20.
changed@Ao - Some sound effects have been reduced in volume.
changed@Aka - Reduced the overall sound effects when buffs are applied.
- Far 5A: Damage changed from 15*3 to 30- Far 5A: Damage changed from 15*2 to 30- Far 5A: Damage changed from 20*2 to 30Health recovery amount60 to 30

@All - Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent. - Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This fixes an issue where the difference between a Break Fall and a normal get-up was difficult to understand in some situations. - Added a new character, Vivian.

@Saeira - Reduced the overall sound effects when buffs are applied.

@Kokoa - Reduced the overall sound effects when buffs are applied. - Holy Thrust: Changed overall recovery time from 50 frames to 40 frames. Changed attack level to the equivalent of a C attack. - Holy Shot A: Removed the consecutive hit limit from normal attacks only for Holy Thrust. - Holy Wave B: Expanded the attack box forward. Expanded the hurt box forward.

@Akisa - Reduced the overall sound effects when buffs are applied. - Far 5A: Damage changed from 15*3 to 30+20+20.

@Ao - Some sound effects have been reduced in volume.

@Aka - Reduced the overall sound effects when buffs are applied.

@Eriza - Reduced the overall sound effects when buffs are applied. - Far 5A: Damage changed from 15*2 to 30*2. - Chain Lightning A: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption. Turn gain cannot be canceled. - Chain Lightning B: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption.

@Riri - Overall sound effects when absorbing gauge have been reduced in volume. - Fixed an issue where the dialogue displayed incorrectly during the story intro against Kamisaman. - Adjusted the recognition of simple commands for Overtake and Drive Bullet. - Far 5A: Damage changed from 20*2 to 30*2. - Overtake: Changed so that attacks of magic skill or higher can hit even during the hit limit of the second hit's knockout state.

@Hanabi - Reduced the overall sound effects when buffs are applied.

@Marianne - Reduced the overall sound effects when buffs are applied. - Light Wave: Fixed an issue where the simple command would not activate unless the charge was established.

@Luxuria - Reduced the sound effect of blood splatter. - Auto Rush Combo B: Fixed an issue where the True Vampire Ancestor effect would appear even when blocked. - Far 5B: Increased overall recovery time from 48 frames to 50 frames. - Far 5BB: Changed to slide down. Turn gain cancelation is no longer possible. - Bloody Rose: Increased the duration of the projectile that occurs upon ground contact from 8 frames to 16 frames. - True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible. - Magi True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible. Health recovery amount increased from 60 to 30.

@Gula - Reduced the overall sound effects when buffs are applied. - Various Meat Shots: Now usable on the ground. - Magi Meat Shot: Fixed an issue where the gauge was being recovered. Now usable on the ground. - Various Oniku Power!: Changed the shortcut command to 6+X, Y, or Z.

@Invi - Sound effects when the cool gauge increases have been reduced overall. - Various Neid Kugel: Fixed an issue where the gauge increase amount was incorrect when the muzzle flash hit. - Demon Edge (Derivative): Fixed an issue where the gauge does not increase on whiff. - Demon Edge A: Added a one-hit limit during a combo. - Sturmwind: Changed so that if a combo has already been hit once, it cannot be

Source

Steam News / 4 March 2026

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