Update log
Full MGCM Combat Edition update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- UI and audio
- Balance
@All - Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent. - Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This fixes an issue where the difference between a Break Fall and a normal get-up was difficult to understand in some situations. - Added a new character, Vivian.
@Saeira - Reduced the overall sound effects when buffs are applied.
@Kokoa - Reduced the overall sound effects when buffs are applied. - Holy Thrust: Changed overall recovery time from 50 frames to 40 frames. Changed attack level to the equivalent of a C attack. - Holy Shot A: Removed the consecutive hit limit from normal attacks only for Holy Thrust. - Holy Wave B: Expanded the attack box forward. Expanded the hurt box forward.
@Akisa - Reduced the overall sound effects when buffs are applied. - Far 5A: Damage changed from 15*3 to 30+20+20.
@Ao - Some sound effects have been reduced in volume.
@Aka - Reduced the overall sound effects when buffs are applied.
@Eriza - Reduced the overall sound effects when buffs are applied. - Far 5A: Damage changed from 15*2 to 30*2. - Chain Lightning A: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption. Turn gain cannot be canceled. - Chain Lightning B: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption.
@Riri - Overall sound effects when absorbing gauge have been reduced in volume. - Fixed an issue where the dialogue displayed incorrectly during the story intro against Kamisaman. - Adjusted the recognition of simple commands for Overtake and Drive Bullet. - Far 5A: Damage changed from 20*2 to 30*2. - Overtake: Changed so that attacks of magic skill or higher can hit even during the hit limit of the second hit's knockout state.
@Hanabi - Reduced the overall sound effects when buffs are applied.
@Marianne - Reduced the overall sound effects when buffs are applied. - Light Wave: Fixed an issue where the simple command would not activate unless the charge was established.
@Luxuria - Reduced the sound effect of blood splatter. - Auto Rush Combo B: Fixed an issue where the True Vampire Ancestor effect would appear even when blocked. - Far 5B: Increased overall recovery time from 48 frames to 50 frames. - Far 5BB: Changed to slide down. Turn gain cancelation is no longer possible. - Bloody Rose: Increased the duration of the projectile that occurs upon ground contact from 8 frames to 16 frames. - True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible. - Magi True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible. Health recovery amount increased from 60 to 30.
@Gula - Reduced the overall sound effects when buffs are applied. - Various Meat Shots: Now usable on the ground. - Magi Meat Shot: Fixed an issue where the gauge was being recovered. Now usable on the ground. - Various Oniku Power!: Changed the shortcut command to 6+X, Y, or Z.
@Invi - Sound effects when the cool gauge increases have been reduced overall. - Various Neid Kugel: Fixed an issue where the gauge increase amount was incorrect when the muzzle flash hit. - Demon Edge (Derivative): Fixed an issue where the gauge does not increase on whiff. - Demon Edge A: Added a one-hit limit during a combo. - Sturmwind: Changed so that if a combo has already been hit once, it cannot be
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