MGCM Combat Edition
Steam News 14 January 20264mo ago

ver3.10 update notification

@Overall - The free release of Mao & Lynx has ended. - In this game, the quick wake-up time and upper-body invincibility granted to 2B from the first frame made it difficult to meaty-attack during wake-up attacks. The r…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions4 changes1 removal
  • Balance
fixed@Overall - The free release of Mao & Lynx has ended. - In this game, the quick wake-up time and upper-body invincibility granted to 2B from the first frame made it difficult to meaty-attack during wake-up attacks. The rewards for 2B on defense were very high, making it difficult to attack despite the game's offensive-focused concept. For this reason, we've extended the duration of jump attacks and small moves and staggered the timing of each character's upper-body invincibility. Instead, we've decided to extend 2B's upper-body invincibility, which previously expired immediately upon attack, until the end of the attack window. - Characters without an aerial special move and whose memory engrave is an anti-air throw (Ao, Suguru Oikawa) were at a significant disadvantage in melee combat in the air and in backstep-related offense and defense. We've added an aerial special move to alleviate this disparity and enable new moves. - Fixed an issue where a character would be constantly cheered on if the gauge reached 300% upon a KO. - Training Mode: Changed the timing of attacks in the button jam setting from always to every 30 frames. Also, if a guard is set at the same time, the attack will be triggered by a guard damage reversal.
added@Iroha ・Far A: Attack duration changed from 2F to 4F. ・Far B: Added a chain route to Far C and 2C. ・2A: Attack duration changed from 3F to 5F. ・2B: Attack duration changed from 4F to 8F. Upper body invincibility duration changed from 1-7F to 5-13F. ・JC: Attack duration changed from 3F to 5F.
changed@Kaori ・5A: Attack duration changed from 2F to 4F. ・2A: Changed the 4th-6th frames of the attack duration to hit opponents who are not already downed. ・2B: Upper body invincibility duration changed from 1-7F to 4-11F.
removed@Kokoa ・5A: Attack duration changed from 3F to 4F. ・2A: Attack duration changed from 4F to 5F. ・5B: Removed upper body invincibility. ・2B: Upper body invincibility duration changed from 1-12F to 4-17F. ・JB: Attack duration changed from 6F to 9F.
changed@Seira ・5A: Attack duration changed from 2F to 4F. Attack box expanded. ・Far B: Attack duration changed from 4F to 8F. ・5C: Attack duration changed from 2F to 6F. Attack box expanded. ・2A: Attack duration changed from 3F to 4F. ・2B: Upper body invincibility duration changed from 1-5F to 3-7F. ・2C: Attack duration changed from 3F to 6F. Attack box expanded. ・Rejection B: Grants upper body invincibility for 1-10F.
changed@Akisa ・5A: Attack duration changed from 2F to 4F. ・Far B: Attack duration changed from 2F to 4F. ・2A: Attack duration changed from 2F to 6F. ・2B: Upper body invincibility duration changed from 1-3F to 4-9F. ・2C: Upper body invincibility duration changed from 1-12F to 4-12F. ・Accel Smash A: Attack duration changed from 2F to 6F.

@Overall - The free release of Mao & Lynx has ended. - In this game, the quick wake-up time and upper-body invincibility granted to 2B from the first frame made it difficult to meaty-attack during wake-up attacks. The rewards for 2B on defense were very high, making it difficult to attack despite the game's offensive-focused concept. For this reason, we've extended the duration of jump attacks and small moves and staggered the timing of each character's upper-body invincibility. Instead, we've decided to extend 2B's upper-body invincibility, which previously expired immediately upon attack, until the end of the attack window. - Characters without an aerial special move and whose memory engrave is an anti-air throw (Ao, Suguru Oikawa) were at a significant disadvantage in melee combat in the air and in backstep-related offense and defense. We've added an aerial special move to alleviate this disparity and enable new moves. - Fixed an issue where a character would be constantly cheered on if the gauge reached 300% upon a KO. - Training Mode: Changed the timing of attacks in the button jam setting from always to every 30 frames. Also, if a guard is set at the same time, the attack will be triggered by a guard damage reversal.

@Iroha ・Far A: Attack duration changed from 2F to 4F. ・Far B: Added a chain route to Far C and 2C. ・2A: Attack duration changed from 3F to 5F. ・2B: Attack duration changed from 4F to 8F. Upper body invincibility duration changed from 1-7F to 5-13F. ・JC: Attack duration changed from 3F to 5F.

@Kaori ・5A: Attack duration changed from 2F to 4F. ・2A: Changed the 4th-6th frames of the attack duration to hit opponents who are not already downed. ・2B: Upper body invincibility duration changed from 1-7F to 4-11F.

@Kokoa ・5A: Attack duration changed from 3F to 4F. ・2A: Attack duration changed from 4F to 5F. ・5B: Removed upper body invincibility. ・2B: Upper body invincibility duration changed from 1-12F to 4-17F. ・JB: Attack duration changed from 6F to 9F.

@Seira ・5A: Attack duration changed from 2F to 4F. Attack box expanded. ・Far B: Attack duration changed from 4F to 8F. ・5C: Attack duration changed from 2F to 6F. Attack box expanded. ・2A: Attack duration changed from 3F to 4F. ・2B: Upper body invincibility duration changed from 1-5F to 3-7F. ・2C: Attack duration changed from 3F to 6F. Attack box expanded. ・Rejection B: Grants upper body invincibility for 1-10F.

@Akisa ・5A: Attack duration changed from 2F to 4F. ・Far B: Attack duration changed from 2F to 4F. ・2A: Attack duration changed from 2F to 6F. ・2B: Upper body invincibility duration changed from 1-3F to 4-9F. ・2C: Upper body invincibility duration changed from 1-12F to 4-12F. ・Accel Smash A: Attack duration changed from 2F to 6F.

@Ao ・5A: Attack duration changed from 2F to 4F. ・Far A: Attack duration changed from 2F to 3F. ・Far B: Can now be canceled with Magic Skill or higher. ・2A: Attack duration changed from 3F to 5F. ・2B: Upper body invincibility duration changed from 1-10F to 5-11F. ・JB: Landing recovery can now be canceled with Magic Skill or higher. ・Beat Break: Attack duration changed from 4F to 8F. ・Dragonfly Hunt: Added a new move. Command is ← + C in the air. ・Raging Ice Storm Slash: Increased projectile speed. Startup changed from 19F to 14F. ・Magi Raging Ice Storm Slash: Increased projectile speed.

@Aka ・5B (ON): Attack duration changed from 4F to 8F. ・2A: Attack duration changed from 4F to 5F. ・2B: Upper body invincibility duration changed from 1-5F to 4-8F. ・JA: Attack duration changed

Source

Steam News / 14 January 2026

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