Update log
Full MGCM Combat Edition update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- UI and audio
- Gameplay
- Balance
@All - Training Mode: The intro can now be skipped. Usable primary debug keys are now displayed. - Fixed the turning motion for all characters. - During the STEAM Winter Sale from December 18th to January 5th, all MGCMCE DLC is also on sale for 33% off! Don't miss this opportunity to get it!
@Iroha - Close 5C: The second hit's sustained portion now causes the opponent to stagger to the ground, and the recovery time has been adjusted to ensure it always provides an advantage. - Far 5C: Fixed an issue where the screen vibration and sound effects that occurred at times when guarding would provide an advantage were occurring incorrectly. - Aerial Saint Blazes: Attack level changed to the equivalent of a C-attack. Knockback adjusted. - Fire Thrust A: Attack level changed to the equivalent of a C-attack. - Fire Thrust B: Attack level changed to the equivalent of a C-attack. - Saint Blaze Drake Buster: Attack level changed to the equivalent of a C-attack. Knockback has been adjusted. - Flames of Justice A: Changed so that it is now possible to cancel when the projectile makes contact. - Flames of Justice B: Changed the attack level to be equivalent to a C attack. The hibox of the first hit has been expanded forward. Changed so that it is now possible to cancel when the projectile makes contact.
@Kaori - Changed the intro sound effect. - Fixed a bug where the character would always receive cheers when transformed into a beast in training mode.
@Sayla - Various Focus Rejections: Disabled to cast another Focus Rejections even when strengthened.
@Ao - Changed the intro sound effect. - Water Vein Buff: The duration of the water vein after dowsing has been changed from 1 round to 20 seconds.
@Aka - Fixed a minor internal error. - Memory Engrave: Changed the auto-rush combo so that pre-input is now enabled when performing various Kaikon Tenka moves. - Various Magic Fire Wind Formations: Due to an issue where the activation signal for Magic Fire Wind Formation could not be picked up during reversal or while waiting for hairpin, the activation signal grace period has been increased from 1 frame to 9 frames. - Magi Traveling Flame: Updated each character's voice to reflect the latest version. - Flame Heat Regression: When used in an Auto Rush Combo, if the opponent is close to the hairpin, it will now automatically transition to Adventure. Damage returned from 180 to 210. Minimum guaranteed damage changed to 50%. - Magi Flame Heat Regression: When used in an Auto Rush Combo, if the opponent is close to the hairpin, it will now automatically transition to Adventure. Sound effect adjusted. Damage returned from 80*9 to 90*9. - Reincarnation Fire: Expanded the hitbox. Adjusted the animation when hit in the air. Damage changed from 60 + fixed 80 to 80 + fixed 100. - Magi Reincarnation Fire: Expanded the hitbox. Adjusted the animation when hit in the air. Damage changed from 60 + 60*3 + fixed 80 to 80 + 60*3 + fixed 100. - The Luster of Temptation: Added the ability to follow up on a downed opponent. Minimum guaranteed damage changed to 50%.
@Eriza - Far 5A: The second hit now knocks down the opponent when it hits in the air.
@ENVY - Flash White: Now allows follow-up attacks when down. - Envias Dream: Adjusted the animation and sound effects. Now allows follow-up attacks when down. Minimum guaranteed damage changed to 50%.
@Invi - Fixed a minor internal error.
@Dia - Fixed a minor internal
Source
