MGCM Combat Edition
Steam News 6 December 20255mo ago

MGCMCE ver3.00 major update announcement

@All - Voice acting has been implemented for all characters. - Voice acting has been implemented for the opening and ending themes. - To celebrate the full voice acting, the new DLC characters "Mao & Lynx" will be avail…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes3 additions1 change0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
added@All - Voice acting has been implemented for all characters. - Voice acting has been implemented for the opening and ending themes. - To celebrate the full voice acting, the new DLC characters "Mao & Lynx" will be available for free for a limited time of approximately one month! Don't miss this opportunity!
addedAnnouncements have been changed. - The ending has been updated to include additional credits for crowdfunding supporters and voice actors. - Overall sound effects have been adjusted. - A display has been added to Training Mode that shows attack frames, overall recovery time, recovery advantage, damage, and more. You can adjust or clear the display by pressing Up + Start. - New Generation Urban Pop: The speed of Urban Pop is now limited to the maximum, and the jump is now always aimed at the opponent's coordinates at takeoff. - New Generation Urban Pop (Cancel Version): If the opponent is in a defeated state, the jump will now match the opponent's movement speed.
added@Iroha ・JB: Reduced the forward hurtbox. ・Fire Thrust A: Adjusted the knockback on airborne hits. ・Saint Blaze A: Adjusted the knockback. Added opponent pull effect. ・Flare Anger: Expanded the hitbox upward.
fixed@Kaori ・JA: Expanded the hitbox downward. Expanded the hurtbox downward. ・JB: Expanded the hurtbox. ・JC: Expanded the hurtbox. ・Corrosion A: Fixed an issue where a turn could be canceled with airborne Magi Corrosion even when blocked. ・Corrosion B: Increased block recovery by +2 frames. ・Airborne Corrosion B: Increased block recovery by +2 frames.
fixed@Seira - Fixed an issue where 2C could not be performed after Dark Wave or Shadow Crush. - Auto Rush Combo A: Changed the route. - 2B: Changed so that repeatedly pressing the B button automatically chains to Memory Engrave. - 2C: Attack duration changed from 4F to 3F. Total recovery changed from 28F to 25F. Gains a +1F advantage when guarding. 2C now performs Dark Thrust when inputting a Babel Chain Combo. - JB: Fixed an issue where the recovery advantage was the same as an upper-level JC attack. - Dark Thrust: Added a new chain route to far 5C. - Rejection A: Changed so that it can no longer be canceled into New Generation Urban Pop. This prevents accidental firing when using Harden Force. - Magi Focus Rejection: Changed the minimum guaranteed damage to 50%. - Magi Shadow Crush: Adjusted the knockback. Odette Rejection Harden Force > 2C follow-up now works reliably.
fixed@Kokoa - Far 5C: Changed to retain inertia. - Holy Thrust: Added a new chain route to Far 5C. - Various Stern Blitz moves: Fixed an issue where the code to prevent accidental firing was missing. - Magi Stern Blitz: Damage changed from 0+100+20 to 0+100+100. Changed opponent's damage status from Knee Down to Critical Wire. - Holy Light Multi-Blowout: Added invincibility.
- Magi Stern Blitz: Damage changed from 0+100+20 to 0

@All - Voice acting has been implemented for all characters. - Voice acting has been implemented for the opening and ending themes. - To celebrate the full voice acting, the new DLC characters "Mao & Lynx" will be available for free for a limited time of approximately one month! Don't miss this opportunity!

- Announcements have been changed. - The ending has been updated to include additional credits for crowdfunding supporters and voice actors. - Overall sound effects have been adjusted. - A display has been added to Training Mode that shows attack frames, overall recovery time, recovery advantage, damage, and more. You can adjust or clear the display by pressing Up + Start. - New Generation Urban Pop: The speed of Urban Pop is now limited to the maximum, and the jump is now always aimed at the opponent's coordinates at takeoff. - New Generation Urban Pop (Cancel Version): If the opponent is in a defeated state, the jump will now match the opponent's movement speed.

@Iroha ・JB: Reduced the forward hurtbox. ・Fire Thrust A: Adjusted the knockback on airborne hits. ・Saint Blaze A: Adjusted the knockback. Added opponent pull effect. ・Flare Anger: Expanded the hitbox upward.

@Kaori ・JA: Expanded the hitbox downward. Expanded the hurtbox downward. ・JB: Expanded the hurtbox. ・JC: Expanded the hurtbox. ・Corrosion A: Fixed an issue where a turn could be canceled with airborne Magi Corrosion even when blocked. ・Corrosion B: Increased block recovery by +2 frames. ・Airborne Corrosion B: Increased block recovery by +2 frames.

@Seira - Fixed an issue where 2C could not be performed after Dark Wave or Shadow Crush. - Auto Rush Combo A: Changed the route. - 2B: Changed so that repeatedly pressing the B button automatically chains to Memory Engrave. - 2C: Attack duration changed from 4F to 3F. Total recovery changed from 28F to 25F. Gains a +1F advantage when guarding. 2C now performs Dark Thrust when inputting a Babel Chain Combo. - JB: Fixed an issue where the recovery advantage was the same as an upper-level JC attack. - Dark Thrust: Added a new chain route to far 5C. - Rejection A: Changed so that it can no longer be canceled into New Generation Urban Pop. This prevents accidental firing when using Harden Force. - Magi Focus Rejection: Changed the minimum guaranteed damage to 50%. - Magi Shadow Crush: Adjusted the knockback. Odette Rejection Harden Force > 2C follow-up now works reliably.

@Kokoa - Far 5C: Changed to retain inertia. - Holy Thrust: Added a new chain route to Far 5C. - Various Stern Blitz moves: Fixed an issue where the code to prevent accidental firing was missing. - Magi Stern Blitz: Damage changed from 0+100+20 to 0+100+100. Changed opponent's damage status from Knee Down to Critical Wire. - Holy Light Multi-Blowout: Added invincibility.

@Akisa - Aerial Protection C: Fixed an issue where erratic behavior occurred when removing armor. Fixed an issue where armor did not normally activate. - Aerial Protection D: Fixed an issue where erratic behavior occurred when removing armor. Changed so that armor does not normally activate. - Accel Smash A: Changed frame advantage on hit from -1F to +1F. - Various Invisible Chains: Fixed an issue where the code to prevent accidental firing was missing. Fixed an issue where the move could not be performed with simple commands.

@Ao - Horizontal Slash A (Dowsing): Changed to a two-stage move. - Horizontal Slash B (Dowsing): Changed to a two-stage move. - Magi Horizontal Slash: Increased movement speed at maximum charge. - Sealing Ice Slash A (Dowsing): Reduced overall frame by

Source

Steam News / 6 December 2025

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