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Steam News2 May 20262mo ago

Patch Alpha v0.1.6

### Update Alpha 0.1.6 - Should be live soon Demolish zones in selection box Game starts paused when loading from save file Tutorial, goals, and warning icons update when game is paused Buildings demolished or taken off

Full notes

Full Metropolis 1998 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedBuildings demolished or taken off market will teleport unit home if its pathing to it
addedAdded missing tooltip text for "!" warning icon
addedBusiness Supply is now counted even if building does not have all utilities. This fixes the demand going out of whack when a utility is missing (or a new one is unlocked)
changedUpdated electricity/water overlay modes to paint the roads when active
addedOverlay GUI: can now unclick icon to disable view mode
fixedFixed a save failing to load issue. When loading a save, zones that are improperly connected to the road will be taken off market. A floating "!" icon will appear over the building. All you need to do is place it back on the market.

Metropolis 1998 changes

changedBuildings demolished or taken off market will teleport unit home if its pathing to it
addedAdded missing tooltip text for "!" warning icon
addedBusiness Supply is now counted even if building does not have all utilities. This fixes the demand going out of whack when a utility is missing (or a new one is unlocked)
changedUpdated electricity/water overlay modes to paint the roads when active
addedOverlay GUI: can now unclick icon to disable view mode

### Update Alpha 0.1.6 - Should be live soon

  • Demolish zones in selection box

  • Game starts paused when loading from save file

  • Tutorial, goals, and warning icons update when game is paused

  • Buildings demolished or taken off market will teleport unit home if its pathing to it

  • Added missing tooltip text for "!" warning icon

  • Business Supply is now counted even if building does not have all utilities. This fixes the demand going out of whack when a utility is missing (or a new one is unlocked)

  • Updated electricity/water overlay modes to paint the roads when active

  • Stopped drawing power/water alpha tiles when placing a road

  • Overlay GUI: can now unclick icon to disable view mode

  • Demolish zone state now highlights the zone in red on mouse hover

  • Both Blueprint GUIs now hide properly when clicking another menu

  • Fixed a save failing to load issue. When loading a save, zones that are improperly connected to the road will be taken off market. A floating "!" icon will appear over the building. All you need to do is place it back on the market.

  • Also implemented this for businesses that are somehow missing jobs. Will work on preventing these two issues from happening

  • Added crash prevention checks for some pathing code

Source

Steam News / 2 May 2026

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