Full notes
Full Metropolis 1998 update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Metropolis 1998 changes
### Update Alpha 0.1.6 - Should be live soon
Demolish zones in selection box
Game starts paused when loading from save file
Tutorial, goals, and warning icons update when game is paused
Buildings demolished or taken off market will teleport unit home if its pathing to it
Added missing tooltip text for "!" warning icon
Business Supply is now counted even if building does not have all utilities. This fixes the demand going out of whack when a utility is missing (or a new one is unlocked)
Updated electricity/water overlay modes to paint the roads when active
Stopped drawing power/water alpha tiles when placing a road
Overlay GUI: can now unclick icon to disable view mode
Demolish zone state now highlights the zone in red on mouse hover
Both Blueprint GUIs now hide properly when clicking another menu
Fixed a save failing to load issue. When loading a save, zones that are improperly connected to the road will be taken off market. A floating "!" icon will appear over the building. All you need to do is place it back on the market.
Also implemented this for businesses that are somehow missing jobs. Will work on preventing these two issues from happening
Added crash prevention checks for some pathing code
Source
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