Full notes
Full Metamancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Performance
- Fixes
- Maps
Metamancer changes
Thank you to everyone who purchased Metamancer for the 1.0 release. This patch addresses a few bugs and reported issues.
Graphics, audio, and control settings are now saved and restored between sessions — resolution, scaling, fullscreen, font preferences, music/SFX volume and mute states and custom keybinds.
Added a proper windowed mode: the game opens in a centered, draggable window with a visible title bar instead of a borderless desktop-sized frame.
Fixed equipment preview showing overlapping weapons after loading a save. Swapping gear no longer stacks old and new weapon sprites on the character model.
Fixed motherboard placement preview falsely showing components as placeable when they were over the wrong slots or hanging off the grid.
Fixed crashes during AOE Blast and Singularity Core when chain lightning or target deaths ended targeting mid-cast.
Removed blocking missing-asset checks, fixed dependency install stalls and added robust cleanup when the output folder is locked.
Faction Map De-cluttered the bottom of the faction territory map: controls and legend now scale with font size and stay fully visible on high-resolution displays (including 4K).
Control settings no longer reset when the game closes, custom bindings persist.
Source
Changelog.gg summarizes and formats this update. How we read updates.
