In this update6
Full notes
Full Metamancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
Metamancer changes
The wait is over!
After nearly a year in development, Metamancer is leaving Steam Early Access for its 1.0 release on Monday! I want to thank everyone who purchased the game while in Early Access!
We are incredibly grateful to everyone who played during Early Access and helped shape the game into what it is today.
If you haven't grabbed your copy yet, there will be a 34% off promotion for the 1.0 release.
Equipment & Loot
One new skill and two new RAM skill augments.
Singularity Core - Is cast over an area and pulls enemies into a central location.
Resonance Amplifier - Scales the effect magnitude of all other equipped RAM, enabling hybrid RAM builds.
Overclock Core - Grants crit chance and crit multiplier to all skills, opening up universal crit-focused builds.
Menus
There is a new home main menu, and a title screen.
Graphics settings are now saved on restore.
Save System
Full Save/Load System Added
Save, load, list and delete functionality using JSON slot files.
Boss Movement Improvements
Added corner-escape routing to Metamancer and boss movement paths so bosses no longer stick in corners during combat.
Culled/clamped boss sprites so they stay visible at the top and edge corners of the map.
World & Faction Systems
Convoy Rendering Cleanup
De-cluttered faction map caravan rendering and consolidated duplicated CONVOY info blocks for a cleaner map view.
Fixed caravan unit handoff so units reinstantiate on the next map along the path instead of disappearing during sector transitions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
