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Steam News24 February 20264mo ago

Melee Weapons, Caravans, Trading, Major Bug Fixes and MORE...

Steam post image Combat & Gameplay Melee Combat System Added New procedural melee weapon and armor generation. Fully redesigned equipment system to support melee-focused builds.

In this update8

Full notes

Full Metamancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes11 additions5 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • Events
addedCombat & GameplayMelee Combat System Added New procedural melee weapon and armor generation. Fully redesigned equipment system to support melee-focused builds.
addedCombat & GameplayShield Mechanics Introduced Shields regenerate when the player is out of combat. Melee weapons have an increased chance to regenerate shields, encouraging aggressive close-range playstyles.
addedCombat & GameplayArmor System Overhaul Five armor tiers with 45 prefixes and suffixes. Enemies can now spawn wearing procedurally generated weapons and armor. Enemies drop the armor they were wearing upon death.
addedCombat & GameplayExpanded Enemy Behaviors Basic faction enemies can now spawn with ranged abilities. Ranged enemies attempt to maintain distance from the player. Certain enemies can now resist stuns and slows.
fixedPerformance & StabilityFixed numerous resolution-related issues across various display setups.
changedPerformance & StabilityMassive performance optimizations resulting in significantly higher and more stable FPS.

Metamancer changes

addedMelee Combat System Added New procedural melee weapon and armor generation. Fully redesigned equipment system to support melee-focused builds.
addedShield Mechanics Introduced Shields regenerate when the player is out of combat. Melee weapons have an increased chance to regenerate shields, encouraging aggressive close-range playstyles.
addedArmor System Overhaul Five armor tiers with 45 prefixes and suffixes. Enemies can now spawn wearing procedurally generated weapons and armor. Enemies drop the armor they were wearing upon death.
addedExpanded Enemy Behaviors Basic faction enemies can now spawn with ranged abilities. Ranged enemies attempt to maintain distance from the player. Certain enemies can now resist stuns and slows.
fixedFixed numerous resolution-related issues across various display setups.

Steam post image

Combat & Gameplay

  • Melee Combat System Added

    • New procedural melee weapon and armor generation.

    • Fully redesigned equipment system to support melee-focused builds.

  • Shield Mechanics Introduced

    • Shields regenerate when the player is out of combat.

    • Melee weapons have an increased chance to regenerate shields, encouraging aggressive close-range playstyles.

  • Armor System Overhaul

    • Five armor tiers with 45 prefixes and suffixes.

    • Enemies can now spawn wearing procedurally generated weapons and armor.

    • Enemies drop the armor they were wearing upon death.

  • Expanded Enemy Behaviors

    • Basic faction enemies can now spawn with ranged abilities.

    • Ranged enemies attempt to maintain distance from the player.

    • Certain enemies can now resist stuns and slows.

Performance & Stability

  • Fixed numerous resolution-related issues across various display setups.

  • Massive performance optimizations resulting in significantly higher and more stable FPS.

  • Added early Windows DPI awareness for improved scaling on high-resolution displays.

World & Faction Systems

  • New Convoy System

    • Convoys are moving faction groups with defined origin and destination sectors.

    • Convoys now appear on the faction map showing:

      • Faction ownership

      • Current location

      • Destination

      • Current state (e.g. Traveling)

    • Nearby convoys display a movement “tail” to visually represent group motion.

  • New Simulation Layer

    • Dynamically affects faction control across the map.

    • Influences trading prices and the occurrence of random events.

Bosses & Enemies

  • Increased procedural boss sprite variety.

  • Added two new bosses:

    • Street Runner

    • Synthetic

  • Fixed an issue where bosses could be attacked by their own summoned enemies.

Trading & Economy

  • Trading system expanded with faction-specific trading NPCs.

  • Added 8 new trading NPCs, two for each major faction.

Equipment & Loot

  • Added new rare motherboard class: Architect

    • Features large, neatly organized grids.

    • Includes expanded CPU, GPU and RAM slot sections.

  • Reward systems modernized for clearer progression and better pacing.

Visuals & UI

  • Added movement animations for characters.

  • Multiple UI quality-of-life improvements.

  • Fixed an issue that could cause overlapping text in certain UI elements.

Source

Steam News / 24 February 2026

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