Full notes
Full Metamancer update
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What changed
- Gameplay
- Maps
- Fixes
- UI and audio
Metamancer changes
I am excited to announce the latest update to Metamancer. This update makes major updates to the game and fixes some of the pesky resolution issues. The game now has storylines that can be given to the player by NPCs. The storylines are comprised of four quests that are picked randomly from pools based on four categories: introduction, escalation, climax and resolution. The new quests include boss fights, defend objectives and escort missions.
There are over 75 new entities including world tiles for four new biomes, enemies, bosses, quest items, quest contacts, defense objectives and more. There are also 15 new character types that have been added to the character creator screen.
A Bioadaptive Commune boss attacking the player.
We have also added a new piercing shot skill and three crowd control buffs: knockback, stun and slow. The skill and buffs work with all the other skills.
Other additions include:
Seven new enemy types:
Data Phage
Firewall Sentinel
Hull Scavenger
Void Drone
Smuggler Bot
Lab Specimen
Roguemed Bot
Four new biomes:
Data Nexus
Crashed Orbital
Underground Market
Biotech Lab
Four contact entities, one for each faction.
Bio Contact
Corp Agent
Synth Contact
Streetrunner
Four escort entities, one for each faction.
Executive Asset
Consciousness Unit
Crew Member
Elder
Three new quest types for storylines:
Defend objective
Escort NPC
Defeat Boss
New dialogue and NPC indicators for storyline quests. Purple "!!!" above enemies indicates they have a story mission available.
Four defend objectives, one for each faction.
Four collection entities, one for each faction.
Four new boss types.
Enhanced resolution options in the escape menu.
Fixed a bug with Metamancer respawning.
Fixed a Metamancer sound effect bug.
Source
Changelog.gg summarizes and formats this update. How we read updates.
