HomeGamesUpdatesPricingMethodology
Steam News13 April 20262mo ago

Hotfix v0.9.708 - About Win Softlock

Quick hotfix after 707. Couple things popped up once more of you got hands on it, sorry for the inconvenience.

Full notes

Full Metal Thunder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
fixedQuick hotfix after 707. Couple things popped up once more of you got hands on it, sorry for the inconvenience. As a solodev I can only do so much testing before pushing updates out, so bear with me and thank you for your continued patience.
fixed🎯 Accuracy actually capping at 100% now - burst weapons like the 45mm and Hellfire were showing %120, %150 on the stats panel. Turns out every sub-projectile was counting as its own hit while the shots-fired counter only ticked once per trigger pull. Math was flattering but lying. Fixed.
changed⏱️ No more soft-lock when fuel timer expires - some of you got stuck on the HUD with no way out when the sortie clock ran down. EndGame was tripping over its own guard flag and bailing before the results screen could show. Also tightened the stuck-enemy failsafes from 30s/60s to 10s/15s so the round actually closes when a couple strays are unreachable.
addedExisting saves and stats carry over untouched, this only affects new sorties from here on out.
changedCouldn't sleep knowing accuracy tracking was off. More patches on the way.
tightened the stuck-enemy failsafes30s/60s10s/15stightened the stuck-enemy failsafes decreased, nerf

Metal Thunder changes

fixedQuick hotfix after 707. Couple things popped up once more of you got hands on it, sorry for the inconvenience. As a solodev I can only do so much testing before pushing updates out, so bear with me and thank you for your continued patience.
fixed🎯 Accuracy actually capping at 100% now - burst weapons like the 45mm and Hellfire were showing %120, %150 on the stats panel. Turns out every sub-projectile was counting as its own hit while the shots-fired counter only ticked once per trigger pull. Math was flattering but lying. Fixed.
changed⏱️ No more soft-lock when fuel timer expires - some of you got stuck on the HUD with no way out when the sortie clock ran down. EndGame was tripping over its own guard flag and bailing before the results screen could show. Also tightened the stuck-enemy failsafes from 30s/60s to 10s/15s so the round actually closes when a couple strays are unreachable.
addedExisting saves and stats carry over untouched, this only affects new sorties from here on out.
changedCouldn't sleep knowing accuracy tracking was off. More patches on the way.

Quick hotfix after 707. Couple things popped up once more of you got hands on it, sorry for the inconvenience. As a solodev I can only do so much testing before pushing updates out, so bear with me and thank you for your continued patience.

Fixes:

🎯 Accuracy actually capping at 100% now - burst weapons like the 45mm and Hellfire were showing %120, %150 on the stats panel. Turns out every sub-projectile was counting as its own hit while the shots-fired counter only ticked once per trigger pull. Math was flattering but lying. Fixed.

⏱️ No more soft-lock when fuel timer expires - some of you got stuck on the HUD with no way out when the sortie clock ran down. EndGame was tripping over its own guard flag and bailing before the results screen could show. Also tightened the stuck-enemy failsafes from 30s/60s to 10s/15s so the round actually closes when a couple strays are unreachable.

👁️ Target ID indicators properly turning off - toggling VisualizeTargets hid them for one frame, then they came right back the next. They stay off now when you want them off.

Existing saves and stats carry over untouched, this only affects new sorties from here on out.

Couldn't sleep knowing accuracy tracking was off. More patches on the way.

Appreciate the reports, keep 'em coming!

See you in the skies,

-- Tolga ⚡

Source

Steam News / 13 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.