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Steam News13 April 20262mo ago

Hotfix v0.9.710

Quick follow-up to 708. A few things surfaced right after it went out. As a solodev I can only do so much testing before pushing updates out, so bear with me and thank you for your continued patience.

Full notes

Full Metal Thunder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Fixes
  • Maps
  • Gameplay
fixed⏱️ Base-captured soft-lock patched too - 708 fixed the fuel-timer soft-lock, but turns out the base-capture loss path had the exact same bug. Thanks @ILikeIVDrugs for the original report, the full fix is in now.
changed👣 Static soldier spawns validated against NavMesh - some static spawn points were dropping soldiers slightly off the mesh (especially near carved terrain or wrecks), which then triggered the stuck-recovery warp. Spawns now snap to the nearest valid NavMesh point before placing.
added🖼️ New AC-130 loading screens - swapped out the old placeholder desert art with actual gunship scenes. Eight new ones in rotation.

Metal Thunder changes

fixed⏱️ Base-captured soft-lock patched too - 708 fixed the fuel-timer soft-lock, but turns out the base-capture loss path had the exact same bug. Thanks @ILikeIVDrugs for the original report, the full fix is in now.
changed👣 Static soldier spawns validated against NavMesh - some static spawn points were dropping soldiers slightly off the mesh (especially near carved terrain or wrecks), which then triggered the stuck-recovery warp. Spawns now snap to the nearest valid NavMesh point before placing.
added🖼️ New AC-130 loading screens - swapped out the old placeholder desert art with actual gunship scenes. Eight new ones in rotation.

Quick follow-up to 708. A few things surfaced right after it went out. As a solodev I can only do so much testing before pushing updates out, so bear with me and thank you for your continued patience.

Fixes:

🚁 Helicopters actually follow command orders - big thanks to @Travis440 and @JuggernautOfWar for the heli reports. You could deploy a heli to a command point and it would just sit there staring at you. The NavMesh guard was bailing before the air-unit branch even got to run, so the flight controller never received the destination. They now get the memo.

⏱️ Base-captured soft-lock patched too - 708 fixed the fuel-timer soft-lock, but turns out the base-capture loss path had the exact same bug. Thanks @ILikeIVDrugs for the original report, the full fix is in now.

👣 Static soldier spawns validated against NavMesh - some static spawn points were dropping soldiers slightly off the mesh (especially near carved terrain or wrecks), which then triggered the stuck-recovery warp. Spawns now snap to the nearest valid NavMesh point before placing.

🖼️ New AC-130 loading screens - swapped out the old placeholder desert art with actual gunship scenes. Eight new ones in rotation.

Sorry for the churn on the soft-lock stuff, that one had a second hiding spot.

More patches on the way.

Appreciate the reports, keep 'em coming!

See you in the skies,

-- Tolga ⚡

Source

Steam News / 13 April 2026

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