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Steam News17 April 20262mo ago

Hotfix v0.9.713

Hey Commanders, Round two coming in. Weapon identity pass, a new Prestige feature, and a chunky performance fix that was biting the Napalm crowd.

In this update4

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Full Metal Thunder update

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Repeated intro

Hey Commanders,

What changed

1 fix2 additions5 changes1 removal
  • Performance
  • Balance
  • Gameplay
  • UI and audio
addedRound two coming in. Weapon identity pass, a new Prestige feature, and a chunky performance fix that was biting the Napalm crowd.
changed🎯 Direct Hits Matter NowMaverick, Hellfire, 105MM, JDAM direct hits one-shot helicopters and tanks , all the way up to heavy armor. They were supposed to be anti-armor specialists, so they act like it now.
changed🎯 Direct Hits Matter NowSplash damage near a tank still only does splash. Only a physical direct connect one-shots armor. Aim rewards you.
changed🎯 Direct Hits Matter Now105MM now treats heavy tanks like the AP/HEAT it's supposed to. That 0.56x damage vs heavy armor was just wrong. Thanks OWL SAMA and LoidTanaad for pushing this one.
added🛠️ New: Optional Prestige Level TuningTwo new +/- buttons on the Prestige screen let you dial a weapon's active prestige level anywhere between 0 and the highest you've earned.
changed🛠️ New: Optional Prestige Level TuningWant a softer run with your favorite weapon? Drop it a few levels. Want the full bonus back? One click.

Metal Thunder changes

addedRound two coming in. Weapon identity pass, a new Prestige feature, and a chunky performance fix that was biting the Napalm crowd.
changedMaverick, Hellfire, 105MM, JDAM direct hits one-shot helicopters and tanks , all the way up to heavy armor. They were supposed to be anti-armor specialists, so they act like it now.
changedSplash damage near a tank still only does splash. Only a physical direct connect one-shots armor. Aim rewards you.
changed105MM now treats heavy tanks like the AP/HEAT it's supposed to. That 0.56x damage vs heavy armor was just wrong. Thanks OWL SAMA and LoidTanaad for pushing this one.
addedTwo new +/- buttons on the Prestige screen let you dial a weapon's active prestige level anywhere between 0 and the highest you've earned.

Round two coming in. Weapon identity pass, a new Prestige feature, and a chunky performance fix that was biting the Napalm crowd.

🎯 Direct Hits Matter Now

Landing a precision shot on the right target finally pays off.

  • Maverick, Hellfire, 105MM, JDAM direct hits one-shot helicopters and tanks, all the way up to heavy armor. They were supposed to be anti-armor specialists, so they act like it now.

  • 45MM, Comet, Cluster, Napalm direct hits one-shot light vehicles (technicals, trucks, scout cars, APCs). Not tanks, but clean connects delete softer targets.

  • Splash damage near a tank still only does splash. Only a physical direct connect one-shots armor. Aim rewards you.

  • Splat-radius upgrades now unlock the direct-kill mechanic on borderline weapons, so pushing Phosphorus past 7m radius starts deleting infantry on contact.

  • 105MM now treats heavy tanks like the AP/HEAT it's supposed to. That 0.56x damage vs heavy armor was just wrong. Thanks OWL SAMA and LoidTanaad for pushing this one.

  • Hellfire gets the same treatment. It's a tandem HEAT missile, it should melt tanks. It does now.

🛠️ New: Optional Prestige Level Tuning

  • Two new +/- buttons on the Prestige screen let you dial a weapon's active prestige level anywhere between 0 and the highest you've earned.

  • Want a softer run with your favorite weapon? Drop it a few levels. Want the full bonus back? One click.

  • Your earned peak is safe. Drop it, prestige again later, you still get the full +1 on top.

⚡ Performance

  • Napalm and DoT weapons in general no longer tank your FPS on Endless Sortie. Big thanks to BladedDragon for the 5-15 FPS report, the main thread was drowning in trigger callbacks. Rewrote DoT to tick every 0.1s through a single shared sphere query. Damage output unchanged, just way less spam.

💾 Other

  • Rare invulnerable-vehicle spawn on dense 2.5x Endless runs should be fixed. Thanks Wiawyr for the airfield reports. Same-frame chain AoE was running the death cascade on units that hadn't finished spawning yet.

  • Reroll button is now reachable on the Upgrade screen with a controller. Down from any card lands on Reroll, Up/Left/Right sends you back.

More patches are on the way. Appreciate all the feedback and reports, keep 'em coming!

See you in the skies, -- Tolga ⚡

Source

Steam News / 17 April 2026

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