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Steam News12 April 20262mo ago

Hotfix v0.9.707

Hey Commanders, Thought I could sleep a little but once I got back [Insert Community Troy getting pizzas meme here] Shipping a hotfix tonight targeting a nasty pair of bugs around currency and upgrades.

Full notes

Full Metal Thunder update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Commanders, Thought I could sleep a little but once I got back [Insert Community Troy getting pizzas meme here]

What changed

2 fixes0 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
fixedShipping a hotfix tonight targeting a nasty pair of bugs around currency and upgrades. A few of you have been reporting "I can't earn money to upgrade my weapons anymore" and the save recovery rebuild was the prime suspect. Turns out you were right.
changed⚡ Upgrade buttons stuck black after earning currency Armory only refreshed the upgrade UI on first open, so after a round the counter ticked up but the + buttons stayed locked until you clicked a weapon to force a redraw. Now the armory snaps to your starter weapon and re-evaluates everything every time you open it.
changed⚡ Currency lost after save recovery If you went through the legacy save popup, the menu and armory kept pointing at the old tracker that got replaced in memory. Money you earned after migration went to the live tracker, but the UI kept reading the orphaned one, so it looked like nothing was being saved. Both references now resolve live every frame.
fixed⚡ Sortie end screen showing 0 weapon stats on abandons If you hit Abandon right as a natural win/loss triggered (base capture, time out), both end paths fired and the stats display got overwritten with post-reset zeros. Both paths now respect the "game already ended" flag. This also quietly fixed a bug where currency earned could get double-counted in the same edge case.

Metal Thunder changes

fixedShipping a hotfix tonight targeting a nasty pair of bugs around currency and upgrades. A few of you have been reporting "I can't earn money to upgrade my weapons anymore" and the save recovery rebuild was the prime suspect. Turns out you were right.
changed⚡ Upgrade buttons stuck black after earning currency Armory only refreshed the upgrade UI on first open, so after a round the counter ticked up but the + buttons stayed locked until you clicked a weapon to force a redraw. Now the armory snaps to your starter weapon and re-evaluates everything every time you open it.
changed⚡ Currency lost after save recovery If you went through the legacy save popup, the menu and armory kept pointing at the old tracker that got replaced in memory. Money you earned after migration went to the live tracker, but the UI kept reading the orphaned one, so it looked like nothing was being saved. Both references now resolve live every frame.
fixed⚡ Sortie end screen showing 0 weapon stats on abandons If you hit Abandon right as a natural win/loss triggered (base capture, time out), both end paths fired and the stats display got overwritten with post-reset zeros. Both paths now respect the "game already ended" flag. This also quietly fixed a bug where currency earned could get double-counted in the same edge case.

Shipping a hotfix tonight targeting a nasty pair of bugs around currency and upgrades. A few of you have been reporting "I can't earn money to upgrade my weapons anymore" and the save recovery rebuild was the prime suspect. Turns out you were right.

Bug squash:

Upgrade buttons stuck black after earning currency Armory only refreshed the upgrade UI on first open, so after a round the counter ticked up but the + buttons stayed locked until you clicked a weapon to force a redraw. Now the armory snaps to your starter weapon and re-evaluates everything every time you open it.

Currency lost after save recovery If you went through the legacy save popup, the menu and armory kept pointing at the old tracker that got replaced in memory. Money you earned after migration went to the live tracker, but the UI kept reading the orphaned one, so it looked like nothing was being saved. Both references now resolve live every frame.

Sortie end screen showing 0 weapon stats on abandons If you hit Abandon right as a natural win/loss triggered (base capture, time out), both end paths fired and the stats display got overwritten with post-reset zeros. Both paths now respect the "game already ended" flag. This also quietly fixed a bug where currency earned could get double-counted in the same edge case.

Appreciate all the reports, keep 'em coming. More patches on the way.

See you in the skies, -- Tolga ⚡

Source

Steam News / 12 April 2026

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