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Steam News8 January 20265mo ago

DevLog #2 - Demo incoming

Hello everyone, First of all, a huge thank you to everyone who took part in the Mesoké playtest !

Full notes

Full Mesoké update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions13 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
removedPlaytest StatusThe playtest will be disabled when the demo goes live in a few days. From that point on, the demo will become the main way to experience Mesoké until the Steam Next Fest.
changedDevLog #2 – What’s New?Here is an overview of the main changes, improvements, and additions included in the demo:
changedCamera & Flight FeelInertia improved
changedCamera & Flight FeelFalling Down mechanic reworked
changedCamera & Flight FeelMomentum reworked
removedCamera & Flight FeelCamera shake disabled for a smoother experience

Hello everyone,

First of all, a huge thank you to everyone who took part in the Mesoké playtest ! Your feedback has been incredibly valuable and helped me refine many aspects of the game in preparation for the upcoming demo.

Thanks to your reports, impressions, and suggestions, Mesoké has taken an important step forward.

Playtest Status

The playtest will be disabled when the demo goes live in a few days. From that point on, the demo will become the main way to experience Mesoké until the Steam Next Fest.

DevLog #2 – What’s New?

Here is an overview of the main changes, improvements, and additions included in the demo:

Camera & Flight Feel

  • Camera pulled back for better readability

  • FOV tweaking

  • Flying sensibility refined

  • Inertia improved

  • Falling Down mechanic reworked

  • Momentum reworked

  • Camera shake disabled for a smoother experience

Gameplay & Flow

  • Changing the third world

  • Chi Orbs added

  • Boost Bonus added

  • Boost feedback on crystals

  • Crystal effects and reactions refined

  • Crystal respawn behavior improved

  • Portal to HUB now stays open correctly

  • Observation point added in each world

  • Statue interaction now properly enforced

Audio & Atmosphere

  • More Meteo in worlds

  • Music added

  • Sound System reworked

Systems & Progression

  • Automatic performance-based adjustment system

  • More visible progression inside the HUB

  • Intro sequence polished

Polish & Fixes

  • Numerous small tweaks, refinements, and bug fixes across the demo

What’s Next?

The demo is currently in its final validation phase and will be released very soon. I’ll post another update as soon as it’s live. I continue to improve several aspects of the game as I go along to refine the experience and I will take your feedback on the Community Hub into account.

Thank you again for your support, your feedback, and your enthusiasm ! It truly means a lot for a solo developer. If you enjoy Mesoké, don’t forget to wishlist the game and share it around!

See you in the skies, Vivien / Merhunes – Mystik’Art

Source

Steam News / 8 January 2026

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