HomeGamesUpdatesPricingMethodology
Steam News11 December 20256mo ago

Devlog #1

Hello everyone, and welcome to this very first Devlog about the playtest update and the creation of Mesoké’s new worlds. First of all, a huge thank you for your support.

Full notes

Full Mesoké update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, and welcome to this very first Devlog about the playtest update and the creation of Mesoké’s new worlds.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
addedHello everyone, and welcome to this very first Devlog about the playtest update and the creation of Mesoké’s new worlds.
changedFirst of all, a huge thank you for your support. It means a lot to me especially as a solo developer trying to bring this poetic vision to life. Your feedback and impressions are incredibly valuable as I improve the game and prepare the upcoming demo. Playtest Update & Demo Preparation Thanks to your feedback, I’ve improved several aspects of the current playtest. An update will be released in the next few days, including:
changedImproved clarity of the Chi collection/spending system
addedA new boost power-up
changedImprovements to the Inner Palace HUB
changedYour feedback will continue to help me refine Mesoké and complete the demo that’s coming soon. New Worlds & New Assets Over the past few days, I’ve been working on several new environments. Here’s a first look at two of them: The Basalt Cavern

First of all, a huge thank you for your support. It means a lot to me especially as a solo developer trying to bring this poetic vision to life. Your feedback and impressions are incredibly valuable as I improve the game and prepare the upcoming demo. Playtest Update & Demo Preparation Thanks to your feedback, I’ve improved several aspects of the current playtest. An update will be released in the next few days, including:

  • Improved clarity of the Chi collection/spending system

  • A more polished and guided introduction

  • A new boost power-up

  • An observation area in each world

  • Improvements to the Inner Palace HUB

  • An automatic framerate detection & graphic adjustment system

  • Various fixes and small additions

Your feedback will continue to help me refine Mesoké and complete the demo that’s coming soon. New Worlds & New Assets Over the past few days, I’ve been working on several new environments. Here’s a first look at two of them: The Basalt Cavern

A mysterious underground space filled with shimmering crystalline formations, blending mineral and organic shapes in a dense, resonant, slightly ethereal atmosphere. Steam post image The Ancient Ruin

A forgotten world where stone overtakes old structures. Its atmosphere is calm, nostalgic, coloured by golden foliage and soft pink ground tones. Steam post image New assets

To build these landscapes, I created many new assets, including Basalt-style rock formations and Vegetation inspired by weeping willow. These will help enrich Mesoké’s worlds and visual identity. Steam post imageSteam post image Thank you so much for taking the time to follow Mesoké’s development. Your feedback is greatly appreciated and will help me shape this journey into something truly unique and memorable. If you’re interested in the game, don’t forget to wishlist it on Steam. Vivien “Merhunes” Mystik’Art

Source

Steam News / 11 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.