Full notes
Full Mesoké update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Performance
- Maps
- Events
This update focuses on player feedback and accessibility improvements following the recent playtests and demo sessions. Your comments have been extremely valuable, and this patch aims to make the experience smoother and more comfortable for everyone.
What’s new in this update
Improved Accessibility Options
Added a new settings menu
Support for 12 different screen resolutions
Added vertical control inversion
Refined Introduction
The opening sequence has been reworked for a smoother start to the experience
Gameplay Tweaks
Adjusted flight sensitivity based on player feedback to improve overall control feel
Bug Fixes
Fixed several minor bugs and stability issues
What’s next for development
Development is now moving toward the final stages of Mesoké.
The next updates will focus on:
Finalizing the different worlds and their visual identity
Completing the HUB area and the interior of the temple
Global polishing and finishing touches across the entire experience
Continuing and completing the player progression throughout the journey
Improving the reward systems tied to the resources brought back from exploration
The game is steadily approaching its final form.
A release date will be announced very soon. Thank you again to everyone who played the demo and shared their thoughts. Your feedback helps make Mesoké a better experience.
More updates and improvements are coming soon.
Vivien
Source
Changelog.gg summarizes and formats this update. How we read updates.
