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Steam News4 March 20263mo ago

DevLog #3 - What I've learned from Next Fest

First of all: thank you. Steam Next Fest has just ended, and I want to sincerely thank everyone who downloaded the demo, played Mesoké, shared their thoughts, and took the time to send feedback.

Full notes

Full Mesoké update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
addedScreen formats and basic optionsSeveral players mentioned issues related to screen formats or display preferences. I will be adding a minimum set of options to improve compatibility, including:
changedFlight control sensitivityThe feeling of flying is at the heart of Mesoké. I’m continuing to fine-tune the flight sensitivity and responsiveness to find the right balance between freedom, precision and comfort.
changedFlight control sensitivityYour feedback has been extremely helpful in identifying where that balance can be improved.
changedImproving the first minutes of the gameThe beginning of the experience is very important. I will continue working on the introduction and the first minutes of gameplay to make the experience clearer and smoother for new players while keeping the spirit of discovery that defines Mesoké.
changedOverall polishBeyond these specific points, the goal now is simple: polish the experience as much as possible . Smoother transitions, improved readability, small refinements… all the little details that help the journey feel more fluid and immersive.

First of all: thank you.

Steam Next Fest has just ended, and I want to sincerely thank everyone who downloaded the demo, played Mesoké, shared their thoughts, and took the time to send feedback. Reading your messages, comments and impressions has been incredibly valuable.

Next Fest is not only about visibility, it’s also a moment where a game can grow thanks to the players who experience it for the first time. I’ve carefully read all the feedback and notes, and many of your observations will directly help improve the game.

Here are some of the main areas I’m currently working on:

Screen formats and basic options

Several players mentioned issues related to screen formats or display preferences. I will be adding a minimum set of options to improve compatibility, including:

  • support for different screen formats

  • resolution options

  • vertical control inversion

These small adjustments can make a big difference in comfort and accessibility.

Flight control sensitivity

The feeling of flying is at the heart of Mesoké. I’m continuing to fine-tune the flight sensitivity and responsiveness to find the right balance between freedom, precision and comfort.

Your feedback has been extremely helpful in identifying where that balance can be improved.

Improving the first minutes of the game

The beginning of the experience is very important. I will continue working on the introduction and the first minutes of gameplay to make the experience clearer and smoother for new players while keeping the spirit of discovery that defines Mesoké.

Overall polish

Beyond these specific points, the goal now is simple: polish the experience as much as possible. Smoother transitions, improved readability, small refinements… all the little details that help the journey feel more fluid and immersive.

Next Fest has been a very meaningful step in Mesoké’s journey, and your feedback is helping shape the game into the best version it can be.

Thank you again for playing, for supporting the project, and for being part of this adventure.

More updates soon.

— Vivien

Source

Steam News / 4 March 2026

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