HomeGamesUpdatesPricingMethodology
Steam News11 September 20259mo ago

1.2.0 The Enemy of my Enemy is my friend

NEW DIFFICULTIES Blushing Difficulty has been added as a step between Chill and Worried Existential is now the new hardest difficulty CONVERTED ENEMIES There are now Converted Enemy Tokens for all the new Enemies, that'

In this update13

Full notes

Full Merge Maestro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions5 changes1 removal
  • Gameplay
  • Balance
  • Events
  • Performance
  • UI and audio
addedNEW DIFFICULTIESBlushing Difficulty has been added as a step between Chill and Worried Existential is now the new hardest difficulty
addedCONVERTED ENEMIESThere are now Converted Enemy Tokens for all the new Enemies, that's 22 New Tokens added to the game with effects based off the enemy their based off. Puffer Fish: Destroyed: Infect a random Enemy by 30 -> Destroyed: Trigger an Enemy Infection then Infect a random Enemy by 15 T-Rex Damage: 32 -> 16 Ant: Appear: Attack 1 (+1 for each Ant on the board) and Create an Ant-> Appear: Attack 2 and Create an Exhausted Ant Scorpion: Destroyed: Buff all your Tokens by 5 -> Destroyed: Improve adjacent Tokens by 5
removedENEMY CHANGESPiranha Razor change: At the end of the turn Attack and remove this Ability -> At the end of the turn Attack and remove all Razors across all Enemies
addedNEW BOARDNew Board as a reward for beating Existential. It's pretty hard to beat existential.
addedCHALLENGESDisguised now has all enemies in it
changedPERFORMANCE IMPROVEMENTSPerformance has been improved for when attacking with tokens with large multistrike Performance has been improved for when crafting large amounts of craft

Merge Maestro changes

addedBlushing Difficulty has been added as a step between Chill and Worried Existential is now the new hardest difficulty
addedThere are now Converted Enemy Tokens for all the new Enemies, that's 22 New Tokens added to the game with effects based off the enemy their based off. Puffer Fish: Destroyed: Infect a random Enemy by 30 -> Destroyed: Trigger an Enemy Infection then Infect a random Enemy by 15 T-Rex Damage: 32 -> 16 Ant: Appear: Attack 1 (+1 for each Ant on the board) and Create an Ant-> Appear: Attack 2 and Create an Exhausted Ant Scorpion: Destroyed: Buff all your Tokens by 5 -> Destroyed: Improve adjacent Tokens by 5
removedPiranha Razor change: At the end of the turn Attack and remove this Ability -> At the end of the turn Attack and remove all Razors across all Enemies
addedNew Board as a reward for beating Existential. It's pretty hard to beat existential.
addedDisguised now has all enemies in it

NEW DIFFICULTIES

Blushing Difficulty has been added as a step between Chill and Worried Existential is now the new hardest difficulty

CONVERTED ENEMIES

There are now Converted Enemy Tokens for all the new Enemies, that's 22 New Tokens added to the game with effects based off the enemy their based off. Puffer Fish: Destroyed: Infect a random Enemy by 30 -> Destroyed: Trigger an Enemy Infection then Infect a random Enemy by 15 T-Rex Damage: 32 -> 16 Ant: Appear: Attack 1 (+1 for each Ant on the board) and Create an Ant-> Appear: Attack 2 and Create an Exhausted Ant Scorpion: Destroyed: Buff all your Tokens by 5 -> Destroyed: Improve adjacent Tokens by 5

ENEMY CHANGES

Piranha Razor change: At the end of the turn Attack and remove this Ability -> At the end of the turn Attack and remove all Razors across all Enemies

NEW BOARD

New Board as a reward for beating Existential. It's pretty hard to beat existential.

CHALLENGES

Disguised now has all enemies in it

PERFORMANCE IMPROVEMENTS

Performance has been improved for when attacking with tokens with large multistrike Performance has been improved for when crafting large amounts of craft

TOKEN BALANCE CHANGES AND REWORK

Mammoth Rework: Passive: At the end of the turn Play an Ingredient onto a random consumable on the board -> Passive: Whenever a Token consumes a Dish Trigger it. At the end of the turn Create a random Ingredient Goal: Countdown 4 -> Countdown 5

PATCH NOTES VIEWER

If you press the Version number in menu you can see the past few patch notes

STATS

When you hover or press the Eye it will also show stats like: All tokens Destroyed Unique Consumables Consumed Strawberry buff value (if its been buffed) Skeleton buff value (if its been buffed) If the next Market is Upgraded from compass The Buff on the Future Market

TAP HINTS

You can cycle through the hints on the menu just by tapping it

BOARD CHANGES

Black Board has been changed from \"Your rerolls cost health but you heal 2 at the end of each wave\" to \"You can use health to re-roll when you are out of rerolls\" Purple Board has been changed from \"At the start of the game Research 5 into a random Science\" to \"Whenever you get a Token from the Market Research it by 1, 2 if it is Upgraded\"

DISH CHANGES

Nearly half of the dishes have been buffed or reworked and improved. Too many to list here

BUG FIXES

Fixed UI issues that caused overlay of keyword text while in the deck viewer Fixed issue of Enemies doing wiggle even when they aren't doing anything Fixed issue with bubble tea not triggering appear before destroying token Many token bug fixes

Source

Steam News / 11 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.