In this update13
Full notes
Full Merge Maestro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Performance
- UI and audio
Merge Maestro changes
NEW DIFFICULTIES
Blushing Difficulty has been added as a step between Chill and Worried Existential is now the new hardest difficulty
CONVERTED ENEMIES
There are now Converted Enemy Tokens for all the new Enemies, that's 22 New Tokens added to the game with effects based off the enemy their based off. Puffer Fish: Destroyed: Infect a random Enemy by 30 -> Destroyed: Trigger an Enemy Infection then Infect a random Enemy by 15 T-Rex Damage: 32 -> 16 Ant: Appear: Attack 1 (+1 for each Ant on the board) and Create an Ant-> Appear: Attack 2 and Create an Exhausted Ant Scorpion: Destroyed: Buff all your Tokens by 5 -> Destroyed: Improve adjacent Tokens by 5
ENEMY CHANGES
Piranha Razor change: At the end of the turn Attack and remove this Ability -> At the end of the turn Attack and remove all Razors across all Enemies
NEW BOARD
New Board as a reward for beating Existential. It's pretty hard to beat existential.
CHALLENGES
Disguised now has all enemies in it
PERFORMANCE IMPROVEMENTS
Performance has been improved for when attacking with tokens with large multistrike Performance has been improved for when crafting large amounts of craft
TOKEN BALANCE CHANGES AND REWORK
Mammoth Rework: Passive: At the end of the turn Play an Ingredient onto a random consumable on the board -> Passive: Whenever a Token consumes a Dish Trigger it. At the end of the turn Create a random Ingredient Goal: Countdown 4 -> Countdown 5
PATCH NOTES VIEWER
If you press the Version number in menu you can see the past few patch notes
STATS
When you hover or press the Eye it will also show stats like: All tokens Destroyed Unique Consumables Consumed Strawberry buff value (if its been buffed) Skeleton buff value (if its been buffed) If the next Market is Upgraded from compass The Buff on the Future Market
TAP HINTS
You can cycle through the hints on the menu just by tapping it
BOARD CHANGES
Black Board has been changed from \"Your rerolls cost health but you heal 2 at the end of each wave\" to \"You can use health to re-roll when you are out of rerolls\" Purple Board has been changed from \"At the start of the game Research 5 into a random Science\" to \"Whenever you get a Token from the Market Research it by 1, 2 if it is Upgraded\"
DISH CHANGES
Nearly half of the dishes have been buffed or reworked and improved. Too many to list here
BUG FIXES
Fixed UI issues that caused overlay of keyword text while in the deck viewer Fixed issue of Enemies doing wiggle even when they aren't doing anything Fixed issue with bubble tea not triggering appear before destroying token Many token bug fixes
Source
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