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Steam News20 February 20264mo ago

1.3.6 - Full Moons and Falling Stars

DAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set TOKEN CHANGES Full Moon has change

Full notes

Full Merge Maestro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Balance
  • Gameplay
changedDAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set
changedTOKEN CHANGES Full Moon has changed to only create 1 Half Moon Half Moon has changed to only create 1 Quarter Moon Quarter Moon has changed to create a Full moon when Destroyed This way the moons cycle forever and grow stronger if you keep destroying them.
changedBy Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple
fixedBUG FIXES Existential+ now correctly shows on the victory screen Enemies now properly save their state based on when the save happened if you quit and reload Fixed a bug where quitting and reloading can change what the final boss is Fixed issue with some Tokens that have execute effects not keeping their buffs with weightlifter Fixed text issue with cursed vase and skeleton Fixed issue with mermaid working while exhausted Fixed a bug allowing you to merge Fire Level 3 Nature research no longer triggers off exhausted tokens or off consumables or combineables

Merge Maestro changes

changedDAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set
changedTOKEN CHANGES Full Moon has changed to only create 1 Half Moon Half Moon has changed to only create 1 Quarter Moon Quarter Moon has changed to create a Full moon when Destroyed This way the moons cycle forever and grow stronger if you keep destroying them.
changedBy Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple
fixedBUG FIXES Existential+ now correctly shows on the victory screen Enemies now properly save their state based on when the save happened if you quit and reload Fixed a bug where quitting and reloading can change what the final boss is Fixed issue with some Tokens that have execute effects not keeping their buffs with weightlifter Fixed text issue with cursed vase and skeleton Fixed issue with mermaid working while exhausted Fixed a bug allowing you to merge Fire Level 3 Nature research no longer triggers off exhausted tokens or off consumables or combineables

DAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set

TOKEN CHANGES Full Moon has changed to only create 1 Half Moon Half Moon has changed to only create 1 Quarter Moon Quarter Moon has changed to create a Full moon when Destroyed This way the moons cycle forever and grow stronger if you keep destroying them.

By Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple

BUG FIXES Existential+ now correctly shows on the victory screen Enemies now properly save their state based on when the save happened if you quit and reload Fixed a bug where quitting and reloading can change what the final boss is Fixed issue with some Tokens that have execute effects not keeping their buffs with weightlifter Fixed text issue with cursed vase and skeleton Fixed issue with mermaid working while exhausted Fixed a bug allowing you to merge Fire Level 3 Nature research no longer triggers off exhausted tokens or off consumables or combineables

Source

Steam News / 20 February 2026

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