What changed
1 fix0 additions3 changes0 removals
changedDAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set
changedTOKEN CHANGES Full Moon has changed to only create 1 Half Moon Half Moon has changed to only create 1 Quarter Moon Quarter Moon has changed to create a Full moon when Destroyed This way the moons cycle forever and grow stronger if you keep destroying them.
changedBy Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple
fixedBUG FIXES Existential+ now correctly shows on the victory screen Enemies now properly save their state based on when the save happened if you quit and reload Fixed a bug where quitting and reloading can change what the final boss is Fixed issue with some Tokens that have execute effects not keeping their buffs with weightlifter Fixed text issue with cursed vase and skeleton Fixed issue with mermaid working while exhausted Fixed a bug allowing you to merge Fire Level 3 Nature research no longer triggers off exhausted tokens or off consumables or combineables
Merge Maestro changes
changedDAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set
changedTOKEN CHANGES Full Moon has changed to only create 1 Half Moon Half Moon has changed to only create 1 Quarter Moon Quarter Moon has changed to create a Full moon when Destroyed This way the moons cycle forever and grow stronger if you keep destroying them.
changedBy Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple
fixedBUG FIXES Existential+ now correctly shows on the victory screen Enemies now properly save their state based on when the save happened if you quit and reload Fixed a bug where quitting and reloading can change what the final boss is Fixed issue with some Tokens that have execute effects not keeping their buffs with weightlifter Fixed text issue with cursed vase and skeleton Fixed issue with mermaid working while exhausted Fixed a bug allowing you to merge Fire Level 3 Nature research no longer triggers off exhausted tokens or off consumables or combineables
DAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set
TOKEN CHANGES Full Moon has changed to only create 1 Half Moon Half Moon has changed to only create 1 Quarter Moon Quarter Moon has changed to create a Full moon when Destroyed This way the moons cycle forever and grow stronger if you keep destroying them.
By Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple
BUG FIXES Existential+ now correctly shows on the victory screen Enemies now properly save their state based on when the save happened if you quit and reload Fixed a bug where quitting and reloading can change what the final boss is Fixed issue with some Tokens that have execute effects not keeping their buffs with weightlifter Fixed text issue with cursed vase and skeleton Fixed issue with mermaid working while exhausted Fixed a bug allowing you to merge Fire Level 3 Nature research no longer triggers off exhausted tokens or off consumables or combineables