What changed
0 fixes4 additions2 changes0 removals
addedEMOTIONSEmotions are a whole new mechanic added to Merge Maestro in 1.3 to shake up every run. Emotions come up at the end of Wave 2 and will forecast a benefit at the start of Wave 8. Stronger ones may have conditions that need to be met to get them. 10 are unlocked to begin with, 11 are connected with their individual packs and 20 are unlockable through various feats
addedDAILY MODEA new Daily mode has been added where each day (based on your own timezone) will present a new positive and negative modifier combination. Each win progresses towards facing higher difficulties within the Daily Mode. Difficulties keep scaling infinitely too! Well past existential!
addedNEW TOKENS AND POWERS2 New Tokens have been added to every pack as well as 2 New Powers. These Tokens and Powers push more niche synergies in their respective packs and will open up new ways to use each pack and each pack combination. These Tokens and Powers will only unlock once you've unlocked all 11 packs (not including converted enemies) in the game. Speaking off…
addedHOBBIES PACKThe 11th Pack of Merge Maestro has been added. Hobbies! This introduces 2 new keywords, replace and absorb. It has all sorts of crazy combinations built around having a strong presence on the board. City lovers will feel right at home here. The pack comes with it's own set of complexities so it's unlock requirement requires 8 medals to have been won before unlocking.
changedHOBBIES PACKA lot of bug fixes and QoL changes have been brought in with this patch too. As well as alot of text changes in preparation for the internationalization of Merge Maestro into different languages.
changedTHANKYOU EVERYONEThankyou to the Game Doctor always, for the gold mine of analysis from his videos and playthroughs! I've managed to tick off some more of the suggested QoL improvements.
Merge Maestro changes
addedEmotions are a whole new mechanic added to Merge Maestro in 1.3 to shake up every run. Emotions come up at the end of Wave 2 and will forecast a benefit at the start of Wave 8. Stronger ones may have conditions that need to be met to get them. 10 are unlocked to begin with, 11 are connected with their individual packs and 20 are unlockable through various feats
addedA new Daily mode has been added where each day (based on your own timezone) will present a new positive and negative modifier combination. Each win progresses towards facing higher difficulties within the Daily Mode. Difficulties keep scaling infinitely too! Well past existential!
added2 New Tokens have been added to every pack as well as 2 New Powers. These Tokens and Powers push more niche synergies in their respective packs and will open up new ways to use each pack and each pack combination. These Tokens and Powers will only unlock once you've unlocked all 11 packs (not including converted enemies) in the game. Speaking off…
addedThe 11th Pack of Merge Maestro has been added. Hobbies! This introduces 2 new keywords, replace and absorb. It has all sorts of crazy combinations built around having a strong presence on the board. City lovers will feel right at home here. The pack comes with it's own set of complexities so it's unlock requirement requires 8 medals to have been won before unlocking.
changedA lot of bug fixes and QoL changes have been brought in with this patch too. As well as alot of text changes in preparation for the internationalization of Merge Maestro into different languages.
EMOTIONS
Emotions are a whole new mechanic added to Merge Maestro in 1.3 to shake up every run. Emotions come up at the end of Wave 2 and will forecast a benefit at the start of Wave 8. Stronger ones may have conditions that need to be met to get them. 10 are unlocked to begin with, 11 are connected with their individual packs and 20 are unlockable through various feats
DAILY MODE
A new Daily mode has been added where each day (based on your own timezone) will present a new positive and negative modifier combination. Each win progresses towards facing higher difficulties within the Daily Mode. Difficulties keep scaling infinitely too! Well past existential!
NEW TOKENS AND POWERS
2 New Tokens have been added to every pack as well as 2 New Powers. These Tokens and Powers push more niche synergies in their respective packs and will open up new ways to use each pack and each pack combination. These Tokens and Powers will only unlock once you've unlocked all 11 packs (not including converted enemies) in the game. Speaking off…
HOBBIES PACK
The 11th Pack of Merge Maestro has been added. Hobbies! This introduces 2 new keywords, replace and absorb. It has all sorts of crazy combinations built around having a strong presence on the board. City lovers will feel right at home here. The pack comes with it's own set of complexities so it's unlock requirement requires 8 medals to have been won before unlocking.
A lot of bug fixes and QoL changes have been brought in with this patch too. As well as alot of text changes in preparation for the internationalization of Merge Maestro into different languages.
THANKYOU EVERYONE
Thankyou for all the support, suggestions and reports from this amazing community. I've incorporated a lot of amazing ideas from you all into this update.
Thankyou for all the Testers for helping me squash so many bugs pre-launch! I know there still will be more but it pales in comparison to the amount of bugs just a week ago.
Thankyou to the Game Doctor always, for the gold mine of analysis from his videos and playthroughs! I've managed to tick off some more of the suggested QoL improvements.