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Steam News7 March 20263mo ago

Demo improvements

Onboarding Improved the first minutes of gameplay to introduce features without overwhelming the player Tutorials now show only the essential skills to master; other mechanics can be easily learned through the UI Update

In this update7

Full notes

Full Mercy Incore update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedOnboardingImproved the first minutes of gameplay to introduce features without overwhelming the player
changedOnboardingTutorials now show only the essential skills to master ; other mechanics can be easily learned through the UI
changedOnboardingUpdated tutorial locations with clearer and simpler explanations
changedUIWeapon skill icons now change while holding Drain Mode
addedUIAdded visual and sound feedback for draining health and fuel with special effects in DrainCore
changedNavigationLevel sounds are now clearer and attenuation works correctly

Mercy Incore changes

changedImproved the first minutes of gameplay to introduce features without overwhelming the player
changedTutorials now show only the essential skills to master ; other mechanics can be easily learned through the UI
changedUpdated tutorial locations with clearer and simpler explanations
changedWeapon skill icons now change while holding Drain Mode
addedAdded visual and sound feedback for draining health and fuel with special effects in DrainCore

Onboarding

  • Improved the first minutes of gameplay to introduce features without overwhelming the player

  • Tutorials now show only the essential skills to master; other mechanics can be easily learned through the UI

  • Updated tutorial locations with clearer and simpler explanations

UI

  • Weapon skill icons now change while holding Drain Mode

  • Added visual and sound feedback for draining health and fuel with special effects in DrainCore

Navigation

  • Special camera shots during dialogues highlight the next area to explore

  • Level sounds are now clearer and attenuation works correctly

Enemies

  • Improved AI

  • Enemy groups fighting each other are now more clearly showcased in the level

Final

  • Improved the final scene of the demo

Controller

  • The game offers to switch controller icons in the options when gamepad detected

  • Added new cool cursor design

Next step

A smoother lore introduction at the game start and maybe little surprise

Source

Steam News / 7 March 2026

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