Update history
Latest Mercantisle updates
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- Mercantisle
Bugfixes
-Fix bug to custom game start options -Fix alert graphics bug -Fix to map screen being dismissable when a custom start location hasn't been chosen
Announcement1 changeMaps - Mercantisle
Version 1.0: Full Release
Version 1.0 is here, along with the new biome, the Badlands. The badlands are an inhospitable region. The only animals there are dangerous when attacked, and plants don’t grow. Any village trying to grow there will need…
Store3 changesGameplay - Mercantisle
Game Name Change!
Hey everyone, we have some big news! We are changing the name of the game from We Need No Kings to Mercantisle! Alongside this we are also giving the Steam art a new coat of paint, and have made a shiny new logo. We fel…
Patch notes1 changeGameplay - Mercantisle
The Weirdness Update!
Our first large content update is here. Weirdness allows you to slowly build up a population of weird members of your society. Normal people get unhappy when weird people do their thing, which can harm your village’s gr…
Announcement2 changesFixBalance - Mercantisle
Bugfix: Mouse position
Fix for an issue which was being reported on certain monitor setups (including ones with a secondary monitor to the left of the main one) which prevented building placement
Announcement - Mercantisle
Beta-Branch testing: Weirdness and Dodos
After some delays, the beta-branch now has its first content update, testing some elements of the Weird update. Marketing has been a little turbulent, but would could have predicted a major US protest movement would app…
Store7 changesFixCompatibility - Mercantisle
Bugfix
Fix to right click not allowing you to access a building's recipes Also changed it so the player character doesn't start with a trait
Announcement1 changeGameplay - Mercantisle
Small UI and gameplay fixes
Another small set of tweaks and changes. The larger changes (new buildings and newer, more complex animal) are being worked on in the background, and will be on the beta-branch soon. Gameplay: -Buffed enemy insect "tire…
Announcement2 changesFixCompatibility - Mercantisle
Update notes
UI: -Improved click accuracy on buildings -Warning added to world map islands if they lack stone/wood Bugfix: -Fixed missing graphic for tin deposit
Announcement1 changeFixMaps - Mercantisle
Micropatch: UI for buying screen
Just changed the UI for the buy screen to now default to not letting you automatically buy stuff and resell it, because it was a feature I personally rarely used and cluttered stuff up if unneeded. Single button click t…
Announcement2 changesUI/audio - Mercantisle
Combat change: Tired Insects
Just a minor patch to fix a few things up. Main one is that the insects now slowly get tired while attacking, making them easier to hit. It's set to a fairly low value right now, and the effects of tiredness will be twe…
Announcement2 changesFixUI/audio - Mercantisle
Hotfix for potion issue
Tiny bugfix for an issue which may have been causing games to fail and be unable to progress, which I believe was cause by sailors thinking about drinking witch potions while at sea. Don't drink and sail, folks. Bugfixe…
Announcement1 changeFix - Mercantisle
Business-savvy Villagers
Following some feedback, the villagers now are a bit more intelligent, to make them less frustrating. They now evaluate the needs of the village before picking skills and building industries. This speeds things up, and…
Security4 changes3 numericFix - Mercantisle
UI: Limits on harvesting and better mercenary hiring
A few things, a couple of which players felt were critical missing UI bits. There's still work to be done on task prioritisation, to give people better control over their character's daily life, but limits on harvesting…
Announcement4 changesFixUI/audio - Mercantisle
Evil Air Thievery and UI improvements
Three major things: Firstly, this update breaks saved games slightly (terrain on islands), so it introduces the "previous version" Steam branch so saves can be continued. This branch will be updated whenever the main on…
Announcement6 changesFixGameplay - Mercantisle
UI Updates + Advisor Price Setting
A few much needed UI changes to help people navigate the first few steps. Getting the game a bit more intuitive to play by fixing some issues players have mentioned in their feedback. Changes: -Added option to allow AI…
Store3 changesFixUI/audio





