What changed
1 fix1 addition1 change0 removals
changedA few much needed UI changes to help people navigate the first few steps. Getting the game a bit more intuitive to play by fixing some issues players have mentioned in their feedback.
addedAdded option to allow AI advisor to set first buy/sell prices and thresholds automatically -Added crafting button to bottom left buttons -Added alert for if you're trying to buy an item but it's too expensive currently. Added a dismiss for this warning for individual items -Added glow to crafting button when it first arrives -Crafting recipes are now on by default
fixedBugfixes: -Fixed range indicator being twice as large as intended on banners -Fix bug in "Influential" trait
Mercantisle changes
changedA few much needed UI changes to help people navigate the first few steps. Getting the game a bit more intuitive to play by fixing some issues players have mentioned in their feedback.
addedAdded option to allow AI advisor to set first buy/sell prices and thresholds automatically -Added crafting button to bottom left buttons -Added alert for if you're trying to buy an item but it's too expensive currently. Added a dismiss for this warning for individual items -Added glow to crafting button when it first arrives -Crafting recipes are now on by default
fixedBugfixes: -Fixed range indicator being twice as large as intended on banners -Fix bug in "Influential" trait
A few much needed UI changes to help people navigate the first few steps. Getting the game a bit more intuitive to play by fixing some issues players have mentioned in their feedback.
Changes:
-Added option to allow AI advisor to set first buy/sell prices and thresholds automatically -Added crafting button to bottom left buttons -Added alert for if you're trying to buy an item but it's too expensive currently. Added a dismiss for this warning for individual items -Added glow to crafting button when it first arrives -Crafting recipes are now on by default
Bugfixes: -Fixed range indicator being twice as large as intended on banners -Fix bug in "Influential" trait