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Steam News27 May 20251y ago

UI: Limits on harvesting and better mercenary hiring

A few things, a couple of which players felt were critical missing UI bits. There's still work to be done on task prioritisation, to give people better control over their character's daily life, but limits on harvesting

Full notes

Full Mercantisle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedA few things, a couple of which players felt were critical missing UI bits. There's still work to be done on task prioritisation, to give people better control over their character's daily life, but limits on harvesting are a start.
changedGameplay
addedAdded UI to allow you to set limits on how much you hunt/harvest so you won't waste time when your inventory and shop are both full -Improved hiring and firing screen to give option to hire with village money or own money -Added new graphics for banners -Added graphic for festival -AI advisor now defaults to off again -Removed UI alert for society having unspent treasury because it was useless and confusing -Expanded tutorial slightly to inform about selling -Reduced spawn rate for enemies in early game (again)
fixedBugfix wrt log -Fixed a bug where for whatever reason the advisor lamented to having enough roast sandroot (a plant which doesn't exist in-game yet) to build building

Mercantisle changes

changedA few things, a couple of which players felt were critical missing UI bits. There's still work to be done on task prioritisation, to give people better control over their character's daily life, but limits on harvesting are a start.
changedGameplay
addedAdded UI to allow you to set limits on how much you hunt/harvest so you won't waste time when your inventory and shop are both full -Improved hiring and firing screen to give option to hire with village money or own money -Added new graphics for banners -Added graphic for festival -AI advisor now defaults to off again -Removed UI alert for society having unspent treasury because it was useless and confusing -Expanded tutorial slightly to inform about selling -Reduced spawn rate for enemies in early game (again)
fixedBugfix wrt log -Fixed a bug where for whatever reason the advisor lamented to having enough roast sandroot (a plant which doesn't exist in-game yet) to build building

A few things, a couple of which players felt were critical missing UI bits. There's still work to be done on task prioritisation, to give people better control over their character's daily life, but limits on harvesting are a start.

Gameplay

-Added UI to allow you to set limits on how much you hunt/harvest so you won't waste time when your inventory and shop are both full -Improved hiring and firing screen to give option to hire with village money or own money -Added new graphics for banners -Added graphic for festival -AI advisor now defaults to off again -Removed UI alert for society having unspent treasury because it was useless and confusing -Expanded tutorial slightly to inform about selling -Reduced spawn rate for enemies in early game (again)

Bugfixes

-Bugfix wrt log -Fixed a bug where for whatever reason the advisor lamented to having enough roast sandroot (a plant which doesn't exist in-game yet) to build building

Source

Steam News / 27 May 2025

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