Update log
Full MENACE update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Balance
- Maps
This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more! But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time and their support on this project. Thank you. Note: This update is save game compatible with your ongoing campaigns.
Now, let’s take a closer look at this update:
New Pirate Mission: Eliminate Leadership
We added a new final mission to the mission pool of the Thwart Invasion pirate operation called Eliminate Leadership. The ringleaders in charge of the ongoing invasion are meeting on the planet's surface to plan their next assault. This is a good opportunity to wipe out all the leadership in one attack and stop the invasion right there. In this mission, the player has to take out the Pirate First Mate, the Engineer, and the Pirate Captain. The mission, especially the pirate Captain, is pretty juicy, so it will not be available right from the start, but only after two operations have been completed.
The Pirate Captain is a new hero unit that comes with a unique weapon and armor. Both pieces of equipment can only be obtained from this very unit, so they will be extremely rare and hard to come by. Pirate Captain Armor
Pirate Captain PDW
New Alien Mission: Corrupt Xeno DNA
In order to replace the “ Hunt Hive Queen ” final mission, which we moved back into any operation after the first as it could be frustrating, we have now added a new possible final mission to the Alien Infestation operation.
In this mission, the player is tasked with injecting manipulated DNA into unhatched eggs, which sounds easy enough. However, the aliens decided that a dense human settlement was the best place to lay their eggs.
That means a whole map full of narrow streets, small alleyways, line-of-sight blockers, and habitats! This is the first actual CQB map where SMGs will start to outshine long-range options like the battle rifles.
Be prepared for hidden enemies jumping at you from behind cover, hard-to-navigate streets, and a high risk of friendly fire over short distances. Note that this map uses only existing assets; this is not a new biome.
New Desert Ruins
To make the planets more unique, we started to add assets that only show up in the environments on one planet. Starting with Mock, we added ruins of ancient desert civilizations that once inhabited the barren deserts. These remnants can be found on all missions on Mock. They offer additional cover and vantage points and can be destroyed like any other building. We will keep adding unique features to all planets to make fighting on them feel more special and make players feel that they are actually on a different planet:
New 3D Weapon Models
As promised, we keep working on 3D weapon models to make sure each and every weapon, as well as weapon variants, has its own actual representation in the game.
With this patch, we are adding seven new models:
BR3A3 Kr-BaR MOD2 Carbine
BR3A3 Kr-BaRMOD1
BR3A3 Kr-BaR MOD3 Suppressed
R10A6 "CQB" K-PAC
R10A6 "SOF" K-PAC
R10A6 K-PAC with Launcher
R10A6 "RANGE" K-PAC
New Infantry Skill: Cut Wires
The future is now! Finally,
Source
