Update archive
Latest MENACE updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Dev Diary #46: Patch #10 Preview
With last week's Construct Update 1, we added a decent chunk of new content, and we are very happy with the reception so far! Of course, that was only the start of the Construct updates, and there is more to come: More…
MENACE Hotfix #5 Blueprints appearing too late
Hi All, we have another hotfix to address the issue of Basic Research Blueprints not showing up in the BLACK MARKET, if the WORKSHOP is unlocked pretty quickly. Changelog v0.7.2 -- Hotfix #5 FIXED Blueprints didn't appe…
MENACE Hotfix #4 Fixed Constructs not showing and more
Hi All, we have a quick hotfix for you to address some urgent issues that showed up after the latest Update. Changelog v0.7.1 -- Hotfix #4 FIXED Construct operation didn't re-appear for savegames where the menace was co…
REDACTED Update 1 - now live!
REDACTED Update 1 - now live! The first big Early Access update is now live! There are many more to come and we will work tirelessly to improve all aspects of the game over the next year, but today enjoy the new things…
Dev Diary #45: REDACTED Update 1 - Release Date and More
With REDACTED, we of course mean the Constructs, so the update is all about the constructs and the new content around their loot. Construct Update 1 will be released next Wednesday, the 22nd of April! The content is cur…
Patch #9: Balancing and Fixes
Patch number 9 brings some balancing changes, bug fixes and improvements. Tomorrow there will be a more detailed post about the upcoming big REDACTED Update 1 that will arrive next week! Most importantly, we balanced th…
MENACE Patch #8 - New Missions, Wire Cutters, and Guns!
This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more! But first, we have somethi…
MENACE Hotfix #3 - Alien Nest Respawn Fix, Monospace Font Fixes
Hi all, A quick hotfix following yesterday's patch is live now. Most importantly, it removes the aliens spawning around eggs, which was not supposed to happen. Changelog v0.6.11 -- Hotfix #3 Disabled aliens respawning a…
Dev Diary #44: Battle Tank
Many have been asking a lot about this, and we can finally show it: an actual battle tank that players can use to go full war mode! This is a shorter diary, presenting the new vehicle, but we are, of course, working on…
Save 25% on MENACE
MENACE is now 25% off as part of the Hooded Horse Spring Sale. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different w…
MENACE Patch #7 - New Barks, Fixes, and Tweaks
Hey all, While bigger things are cooking, we have a minor patch for you today with a dev diary on the way for tomorrow. Besides lots of smaller fixes and tweaks, Field General Zama will now occasionally comment on the m…
Dev Diary #43: Construct Loot, Blueprints, and Workshop - Construct Update 1
It is finally time to let you know about the first bigger update of the MENACE Early Access. Please keep in mind that while we are working on the big milestone updates you find on the roadmap, we are simultaneously impr…
Dev Diary #42: Early Access Roadmap for MENACE
It’s been four weeks now since MENACE was released into Early Access. The time immediately after the launch was even more intense than the weeks leading up to Early Access, but now that things have calmed down a little,…
MENACE Patch #6 - Fixed AI, New Barks, Fixes, ..
Hi all, Today’s patch continues to iron out the AI issues, particularly for how it reacts to undetected allied units. Another work in progress is finally seeing the light of day: SL Tech can now properly lift heavy weap…
MENACE Patch #5 - Optional Squadleader Heads, Improvements and Fixes
Hi all, In today's patch we continue to work on improvements and fixes to iron out the most reported issues and get the game in a stable state while we develop the first big content patch. Most notably, we added a featu…
MENACE Patch #4 - Bug Fixes, Improvements, New Weapon
Hi all, as we are slowly transitioning back to regular development, we have another patch focused on bug fixes, balancing and improvements today. We will soon be able to present you our Early Access roadmap and also let…
Patch #3 - Defense mission balancing, bug fixes and new armors
Hi all, we collected a decent amount of fixes, changes, improvements and even some new content this week, so patch #3 is a bit more juicy. Most importantly, we worked through all defense missions and made them more mana…
MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes
Hi all, we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let u…
MENACE Hotfix #2 - Pilot Death Hard Lock Fix
Hi everyone! Many of you have reported that the game got stuck after a pilot bled out. That issue is fixed with v0.6.4. Sorry for the inconvenience. Also thanks a lot for your bug reports and feedback! Community Guides…
MENACE Patch #1 - Bug fixes, Improvements and New Content
Hi everyone, The initial reception of MENACE has really blown us away! Thank you all for your patience during development, the enthusiasm, and the great feedback! With the large number of players, there is, of course, a…
