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Full MEMORIAPOLIS update
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Repeated intro
Hello Builders,
What changed
- Compatibility
- UI and audio
- Gameplay
MEMORIAPOLIS changes
The release of the Banners & Wonders update is getting very close, and we wanted to take a moment to share what’s coming to the game over the next few weeks.
First of all: thank you. Thank you to everyone who has tested the beta, shared feedback, and continues to help us improve the game.
The beta will remain open for a few more weeks, so don’t hesitate to try it and fill in the in-game questionnaire.
Thanks to your feedback, we’ve identified several areas for improvement:
District generation
User interface
Codex
Some gameplay systems
Here’s what’s coming!
STEP 1: More living districts
Right now, when a district is built, it appears fully formed, and then buildings fill it in. It works, but it doesn’t quite feel like a city growing over time.
So we’ve defined a new order of appearance to create a better sense of development:
First houses appear
Everyday life elements are added
Parcels are drawn
Fences and separations appear
Roads are created around the district
A first version is already available in the beta, and we’re continuing to refine the timing.
Interface improvements
During this step — and throughout all others — we’re continuing to improve the interface.
With these changes, you’ll now be able to upgrade the level of your production buildings before placing them, and directly see their output based on their level.
STEP 2: Improving negotiations
Several beta testers pointed out that negotiations between factions or between the player and a faction were not clear enough.
We’re addressing this by improving several aspects:
You can now accept a proposal directly from a notification window, without interrupting your gameplay if the offer suits you.
If you want more control:
You can still negotiate to refine the terms
Or favor one faction more strongly
This will also allow you to gain cultural characters, which are now more useful across different game systems.
With this new approach, we’re also revisiting the political systems, improving corruption and faction representation in positions of power, to make political decisions clearer.
Walls
We’re making the first wall easier to access, and significantly improving the 3D visuals and positioning of walls in the game.
Simplifying mixed buildings
Mixed buildings combine structures from different ages.
For example, to build a Basilica in the Middle Ages, you previously needed: A Temple from Antiquity, an unlocked Church from the Middle Ages and then you had to build the Church to continue progressing.
Now, simply building the Basilica directly unlocks the next step in the construction tree without needing to build the Church.
STEP 3: Enhancing service buildings
You’ll now be able to upgrade your existing service buildings instead of replacing them at each new age.
For example: You can transform your Senate into a medieval political building, instead of building the House of Grievances.
Steam Achievements
Achievements are coming with this update.
They will be visible soon, but fully available with the final release of Banners & Wonders.
When is this coming?
Very soon!
We prefer not to give a precise date to keep some flexibility, but these three steps will roll out over the coming weeks.
During this time, the Banners & Wonders beta will remain open.
Don’t hesitate to answer the in-game questionnaire, your feedback helps us a lot.
Thank you all.
--
The Memoriapolis Team
Source
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