In this update3
Full notes
Full MEMORIAPOLIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello builders,
What changed
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
MEMORIAPOLIS changes
A new patch (v1.5.376) is now available for Memoriapolis. You can update your game now.
This update focuses on performance improvements, alongside balancing, fixes and quality-of-life updates based on your feedback.
Performance & Optimization
We know some of you have experienced performance issues or high PC temperatures, and we want you to know that this topic is being taken seriously by the team.
We worked on many parts of the game (UI, graphics, scripts, maps…) to improve overall performance and how Memoriapolis uses your PC resources.
A small info: in some situations, if the game is running faster, your PC may simply be working harder to produce more frames and your CPU usage may be higher than before if your FPS also increased
To help with this, we’ve added new FPS limit options so you can cap the game to 30 or 60 FPS if needed.
| GPU/Machine | Resolution | Settings | FPS |
| Steam Deck | 1280×800 | Very Low | +33% |
| RTX 3050 8Go | 1080p | Medium | +22% |
| RTX 3090 | 4K | High | +30% |
| RTX 4060 Ti | 1080p | High | +10% |
If you still encounter performance or overheating issues, please don’t hesitate to help us by filling out the survey or contacting us on Discord. Your reports will help us investigate and improve things faster :
https://forms.gle/VhUdGks1mpnG5LmC7
Gameplay & fixes
We also temporarily replaced the “Surround districts with new ramparts” objective for the Eiffel Tower Middle Ages path.
Some players could end up in a situation where progressing became impossible depending on terrain and city growth. While we work on a long-term solution to avoid this soft-lock, the objective has been temporarily replaced.
Full changelog
Balancing: reduce workers of surveyor's cabin
Balancing: update on attraction
Balancing: update on construction workforce and time
Balancing: update on some construction cost
Balancing: update on satisfactions (middle ages specific)
Balancing: update on resource transformation
- Balancingfixed some know-hows value
- Balancingchanged rampart objective for district risk
- Buildingsadded erosion impact on satisfactions
- Camerafixed camera could go too low in some conditions
- Cyclefixed game speed could not properly be set to the last game speed when using the pause/unpause keyboard shortcut
Cycle: ensure cycle is paused during building construction
- Filtersfixed POIs in cultural filters were duplicated when selecting a construction leading to performance issues
- Inputfixed cycle inputs were enabled while panels were opened
- Libraryfixed a potential bug in the library (know-how) that could cause confirmation windows to get stuck and block player progress
Map: optimization on grass in River map
- Notificationfixed crash when validating a faction proposal with Enter keyboard shortcut
- Objectivesfixed law objective was not updated when accepting laws from council popup
- Researchadded a missing research bonus to Statue of Liberty 3 (added the Porto condition)
Rampart: exclude "water" buildings from rampart selection
Rampart: enable enlarge button only if a district already selected
Rampart: fixes in rampart creation
- Rampartfixed upgrading the ramparts was possible after level 4 (there's nothing there, it's just a bug)
- Rampartfixed the construction time for Level 4 ramparts was not displayed
- Satisfactions logsfixed starvation count error when min reached
- Satisfactions logsfixed upgraded cultural buildings base satisfactions
- Settingsadd new options to limit FPS to 30 and 60
Settings: split settings screen refresh rate and FPS limit
- Settingsfixed resolution could appear multiple time in the list
- Settingsfixed resolution applying a the end of the timer when canceling a modification
- Settingsfixed obsolete game settings being saved in some cases
- UIadded Beginner guide access to Main Menu
- UIadded a no-migration notification, badge and information in the migration tooltip to explain the causes
- UIadded a warning for trade routes blocked due to an insufficient Service building level
UI: update construction time depending attrition impact when placing a construction on the map
- UIfixed the population count on satisfactions tooltips
- UIfixed pause button was not updated properly in some cases
- UIfixed amount of cultural character displayed in Prutaneion and Warehouse Management
UI: the values in the tooltips for cultural characters in the factions interface were incorrect
- UIfixed operating worker value displayed on farm selection
- UIfixed the play/pause status and its tooltips were not updating correctly in Prutaneion and Warehouse Management interfaces
Optimized CPU, GPU and VRAM
That’s it for today’s patch.
We hope these improvements make your next session in Memoriapolis a little smoother, whether you’re building your first city or already chasing the Industrial Revolution 🏛️
See you soon!
–
The Memoriapolis Team
Source
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