In this update6
Full notes
Full MEMORIAPOLIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello builders,
What changed
- Compatibility
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
MEMORIAPOLIS changes
⚠️A new beta version (v1.5.280) is now live!
This update includes a range of fixes, improvements, and quality of life changes based on your feedback. Thanks again for taking the time to share your thoughts with us!
📝 Don’t forget to fill in the beta feedback form via the in-game button or use this LINK
Here is the changelog:
Interface updated
- ⚠️Building treecompact mode added
Building tree: fix some localization label that could appear on research hovered
Building tree: fix research time that was not set properly in some case
Building Tree: hide size container on some researches type where it shouldn't be displayed
Building tree: fix research time and elapsed research time in tooltip on research hove
- Badgeadded click-to-access interfaces for trade routes and satisfaction logs
Commerce: fix the use of cultural characters if a route is already in progress
- Filtersgive access to all filter when selecting new building
Filters: visual update on resources and cultural filters
- Negotiationtooltips updated on categories hover
- ⚠️Top Barfood warning updated
- Negotiationtooltips updated on categories hover
- Load/Saveinterface updated
- Trade Routeinterface updated
Wonder: fix decree permit access
Improvements to rampart construction
Replaced construction site 'highlighted' rendering by a new 'in construction' rendering
Improved integration with map
Add safe area around rampart (districts/lands don't appear too close)
Fixed district could be created over a rampart
Added color on fields for selection
Game Design balancing
Decrease Dynastic House level 3 cost
Decrease redondant event triggers
Increase taxation decrees (thanks @Homeslice)
District improvements
Optimize district creation
Fences now take map height into account
Fix flickering in some cases
⚠️Add objects in districts with small differences based on their culture
Small adjustments to warehouse district rendering
Fixes and improvements
⚠️Building: don't stop building benefits (prod, cultural, proximity) when upgrading
Rendering: snow map now use the same rendering has snow weather event
- Renderingimproved textures on all maps
- Selection panelensure panel is refreshed when selected construction is updated
Splash screen: update splash screen movie
Wonder: fix decree permit access
Fixed some crashes linked to building and rampart creation on the border of the map
Building: buildings extending into the water may not have the proper height in some cases
How to access the beta on Steam
Make sure you own Memoriapolis
Open your Steam Library
Right-click on Memoriapolis → Properties
Go to the Betas tab
Enter the beta code: E53YeszLnAkaJa7X
Select the branch: beta-bw
The update will download automatically.
You can share your thoughts in the dedicated Discord channel
Thanks again for your time and during this beta phase.
We’re continuing to work on the update thanks to your feedback.
See you soon!
— The Memoriapolis Team
Source
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