Full notes
Full MEMORIAPOLIS update
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Repeated intro
Hello builders,
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Events
- Maps
MEMORIAPOLIS changes
We’ve just pushed a new beta update (v1.5.293) with a bunch of fixes, improvements, and rendering changes.
As always, your feedback helped us catch and improve a lot of things so thank you for that.
Here’s what changed:
- Balancingfixed this outrageous rampart balancing 🙂
- Building Treeresearch name to unlock the additional Surveyor's Cabin updated
- Building Treespeed up research button was sometimes enabled even though the player did not have enough cultural character
Construction: add an option to select a level when placing a production or proximity building
Decree: Add detailed impact when hovering decrees in politic panel
- Eventsfixed some events could show trust between factions instead of between player and faction
- Feelingsgauges were not correctly displayed at the start of a new game
- Filtersfixed filter legend was not displayed when creating a new building
- Filtersfixed color error in celebration filter
Horreum/Putra: Fix error when using "goto button" for production function
- Objectivesadd a new objectives to disable faction expansion
- Prutaneionfixed error in Prutaneion when evolving cultural buildings
- Selectionfixed sound spamming when selecting mixed cultural
- Selectionfixed errors when selecting a building while another building is selected
- Selectionoption to select the level when upgrading a production or proximity building added
Selection District: Add counter of convertible warehouse on "convert to warehouse button"
Rendering: disable clouds in Fjord map to increase visibility
- Renderingfixed grass color in River map
Rendering: improve rampart rendering
- Renderingfixed road could have variable sizes
- Renderingadd new decorative objects in warehouses
- Renderingtweaked the Circus Maximus design to better match the animation
- Renderingimproved district evolution with population density
- Renderingfixed district rendering when using save/load could not match
- Renderingfixed false positive in road around district update
- Renderingfixed road around district rendering when loading a save
Rendering: invert antiquity production and warehouse district appearance
- RuinsFixed button position in ruin panel
Splash Screen: small adjustment to intro video
Fixed some crashes
Thanks everyone!
–
The Memoriapolis Team
Source
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